Files
reallife-gamemode/ReallifeGamemode.Server/Job/JobBase.cs
2021-04-10 01:32:12 +02:00

78 lines
2.1 KiB
C#

using System.Collections.Generic;
using System.Linq;
using GTANetworkAPI;
using ReallifeGamemode.Database.Entities;
using ReallifeGamemode.Database.Models;
using ReallifeGamemode.Server.Services;
using ReallifeGamemode.Server.Extensions;
using ReallifeGamemode.Server.Managers;
namespace ReallifeGamemode.Server.Job
{
public abstract class JobBase : Script
{
public delegate void JobStartHandler(Player player);
public delegate void JobStopHandler(Player player);
public event JobStartHandler JobStart;
public event JobStopHandler JobStop;
private readonly List<Player> _inJob = new List<Player>();
private static readonly List<Player> jobPlayer = new List<Player>();
public static Dictionary<Player, Vehicle> playerVehiclePair = new Dictionary<Player, Vehicle>();
public abstract int Id { get; }
public abstract string Name { get; }
public abstract bool NeedVehicleToStart { get; }
public abstract void LastCheckpoint(Player player);
public abstract void StartJobEndTimer(Player player);
public abstract bool CheckVehicle(Player player, Vehicle veh);
public virtual bool Deactivated => false;
public void StartJob(Player player)
{
if (_inJob.Contains(player)) return;
_inJob.Add(player);
jobPlayer.Add(player);
ChatService.SendMessage(player, $"~y~[Job]~s~ Du hast deinen Job (~o~{this.Name}~s~) gestartet.");
JobStart?.Invoke(player);
}
public void StopJob(Player player, bool quit = false)
{
if (!_inJob.Contains(player)) return;
_inJob.Remove(player);
jobPlayer.Remove(player);
if (quit)
{
ChatService.SendMessage(player, $"~y~[Job]~s~ Du hast deinen Job (~o~{this.Name}~s~) beendet.");
player.Position = JobManager.playerJobStartPosition[player];
}
JobStop?.Invoke(player);
}
public List<JobVehicle> GetJobVehicles()
{
using var dbContext = new DatabaseContext();
return dbContext.JobVehicles.Where(j => j.JobId == Id).ToList();
}
public static List<Player> GetPlayerInJob() => jobPlayer;
public List<Player> GetUsersInJob() => _inJob;
}
}