Files
reallife-gamemode/ReallifeGamemode.Server/Events/ResourceStop.cs

47 lines
1.3 KiB
C#

using GTANetworkAPI;
using ReallifeGamemode.Database.Models;
using ReallifeGamemode.Server.Extensions;
using System.Linq;
/**
* @overview Life of German Reallife - Event ResourceStop (ResourceStop.cs)
* @author VegaZ
* @copyright (c) 2008 - 2018 Life of German
*/
namespace ReallifeGamemode.Server.Events
{
public class ResourceStop : Script
{
[ServerEvent(Event.ResourceStop)]
public void OnResourceStop()
{
foreach (var player in NAPI.Pools.GetAllPlayers())
{
using (var dbContext = new DatabaseContext())
{
player.GetUser(dbContext).PositionX = player.Position.X;
player.GetUser(dbContext).PositionY = player.Position.Y;
player.GetUser(dbContext).PositionZ = player.Position.Z;
dbContext.SaveChanges();
}
}
var users = NAPI.Pools.GetAllPlayers();
foreach (Player user in users)
{
user.TriggerEvent("CLIENT:StopSound");
using (var saveUsers = new DatabaseContext())
{
var saveUser = saveUsers.Users.SingleOrDefault(u => u.Name == user.Name);
saveUser.PositionX = user.Position.X;
saveUser.PositionY = user.Position.Y;
saveUser.PositionZ = user.Position.Z;
saveUsers.SaveChanges();
}
}
}
}
}