Files
reallife-gamemode/ReallifeGamemode.Server/Wanted/Jail.cs
2019-08-04 01:00:50 +02:00

212 lines
7.0 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using GTANetworkAPI;
using ReallifeGamemode.Server.Entities;
using ReallifeGamemode.Server.Extensions;
using ReallifeGamemode.Server.Factions.Medic;
using ReallifeGamemode.Server.Models;
using ReallifeGamemode.Server.Services;
namespace ReallifeGamemode.Server.Wanted
{
public class Jail : Script
{
private static Dictionary<int, int> Jailtime { get; set; } = new Dictionary<int, int>(); //time in seconds
public static void Check_PutBehindBars(Client client)
{
User user = client.GetUser();
if (user.JailTime > 0)
{
client.SetSharedData("blipColor", 0);
client.RemoveAllWeapons();
client.Health = 100;
client.Armor = 0;
Random rnd = new Random();
int rndInt = rnd.Next(1, 3);
if (rndInt == 1)
NAPI.Player.SpawnPlayer(client, new Vector3(458.9842, -997.2126, 24.91485)); //send client to jail
if (rndInt == 2)
NAPI.Player.SpawnPlayer(client, new Vector3(459.696, -994.3766, 24.91486)); //send client to jail
if (rndInt == 3)
NAPI.Player.SpawnPlayer(client, new Vector3(458.3372, -1001.258, 24.91485)); //send client to jail
Jailtime[user.Id] = user.JailTime; // 54 sec for each wanted star -> in total 45min for 50 Wanteds
return;
}
if (user.Wanteds <= 0)
return;
foreach (var copClient in NAPI.Pools.GetAllPlayers())
{
User cop = copClient.GetUser();
if (cop?.FactionId == 1 || cop?.FactionId == 3)
{
int jailTime = user.Wanteds * 54;
if (cop.GetData<bool>("duty") && copClient.Position.DistanceTo2D(client.Position) <= 200 && (!copClient.HasData("isDead") || copClient.GetData("isDead") != true))
{
using (var dbContext = new DatabaseContext())
{
if (!client.HasData("isDead") || client.GetData("isDead") == false)
{
jailTime /= 2;
}
client.GetUser(dbContext).JailTime = jailTime;
Jailtime[user.Id] = jailTime; // 54 sec for each wanted star -> in total 45min for 50 Wanteds
client.GetUser(dbContext).Wanteds = 0;
dbContext.SaveChanges();
}
client.SetData("isDead", false);
client.RemoveAllWeapons();
client.SetSharedData("blipColor", 0);
Random rnd = new Random();
int rndInt = rnd.Next(1, 3);
if (rndInt == 1)
NAPI.Player.SpawnPlayer(client, new Vector3(458.9842, -997.2126, 24.91485)); //send client to jail
if (rndInt == 2)
NAPI.Player.SpawnPlayer(client, new Vector3(459.696, -994.3766, 24.91486)); //send client to jail
if (rndInt == 3)
NAPI.Player.SpawnPlayer(client, new Vector3(458.3372, -1001.258, 24.91485)); //send client to jail
client.TriggerEvent("onPlayerRevived");
MedicTask task = Medic.ReviveTasks.FirstOrDefault(t => t.Victim == client.Name);
Medic.RemoveTaskFromList(task);
client.Health = 100;
ChatService.SendMessage(client, "!{FF614A}* Du bist im Gefängnis für " + jailTime + " Sekunden.");
ChatService.BroadcastFaction("!{8181E9}HQ: " + user.Name + " wurde ins Gefängnis geliefert.", new List<int>() { 1, 3 });
}
}
}
}
public static void JailTimer()
{
System.Timers.Timer timer = new System.Timers.Timer(60000);
System.Timers.Timer brakeOut = new System.Timers.Timer(10000);
System.Timers.Timer jailIn = new System.Timers.Timer(2500);
timer.Start();
brakeOut.Start();
jailIn.Start();
timer.Elapsed += Timer_Elapsed;
brakeOut.Elapsed += BrakeOut_Elapsed;
jailIn.Elapsed += JailIn_Elapsed;
}
private static void JailIn_Elapsed(object sender, System.Timers.ElapsedEventArgs e)
{
foreach (var player in NAPI.Pools.GetAllPlayers())
{
User user = player.GetUser();
if (user != null && !Jailtime.ContainsKey(user.Id))
{
foreach (var copPlayer in NAPI.Pools.GetAllPlayers())
{
User cop = copPlayer.GetUser();
if (cop.GetData<bool>("duty") && copPlayer.Position.DistanceTo2D(player.Position) <= 500 && (!copPlayer.HasData("isDead") || copPlayer.GetData("isDead") != true))
{
if (player.Position.DistanceTo2D(new Vector3(458.9842, -997.2126, 24.91485)) <= 7)
{
if (player.Position.DistanceTo2D(copPlayer.Position) < 5)
{
Check_PutBehindBars(player);
}
}
}
}
}
}
}
private static void BrakeOut_Elapsed(object sender, System.Timers.ElapsedEventArgs e)
{
foreach (var player in NAPI.Pools.GetAllPlayers())
{
User user = player.GetUser();
if (user != null && player.Position.DistanceTo2D(new Vector3(458.9842, -997.2126, 24.91485)) > 7 && Jailtime.ContainsKey(user.Id))
{
using (var dbContext = new DatabaseContext())
{
user = player.GetUser(dbContext);
user.JailTime = 0;
user.GiveWanteds(null, 50, "Knast-Ausbruch");
dbContext.SaveChanges();
Jailtime.Remove(user.Id);
}
}
}
}
private static void Timer_Elapsed(object sender, System.Timers.ElapsedEventArgs e)
{
foreach (var player in NAPI.Pools.GetAllPlayers())
{
User user = player.GetUser();
if (user != null && Jailtime.ContainsKey(user.Id))
{
if (user.JailTime <= 0)
{
player.Position = new Vector3(461.7256, -988.6035, 24.91487);
Jailtime.Remove(user.Id);
return;
}
if (user.JailTime > 0)
{
using (var dbContext = new DatabaseContext())
{
player.GetUser(dbContext).JailTime -= 60;
dbContext.SaveChanges();
}
player.Health = 100;
}
}
}
}
[RemoteEvent("setPrisonerFree")]
public void Release_Jail(Client cop, string client)
{
Client player = ClientService.GetClientByNameOrId(client);
if (player == null)
return;
User user = player.GetUser();
if (Jailtime.ContainsKey(user.Id))
{
Jailtime.Remove(user.Id);
using (var dbContext = new DatabaseContext())
{
player.GetUser(dbContext).JailTime = 0;
dbContext.SaveChanges();
}
player.Health = 100;
player.Position = new Vector3(461.7256, -988.6035, 24.91487);
foreach (var copPlayer in NAPI.Pools.GetAllPlayers())
{
User copUser = copPlayer.GetUser();
if ((copUser.FactionId == 1 || copUser.FactionId == 3))
{
ChatService.SendMessage(copPlayer, "~b~HQ: Beamter " + cop.Name + " hat " + user.Name + " aus dem Knast entlassen.");
}
}
}
}
}
}