Files
reallife-gamemode/Server/Logs/Death.cs
2018-09-24 22:16:57 +02:00

46 lines
1.3 KiB
C#

using System;
using System.Collections.Generic;
using System.Text;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using reallife_gamemode.Server.Entities;
/**
* @overview Life of German Reallife - Logs Death (Death.cs)
* @author VegaZ
* @copyright (c) 2008 - 2018 Life of German
*/
namespace reallife_gamemode.Server.Logs
{
public class Death
{
[Key]
[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
public int Id { get; set; }
[ForeignKey("Victim")]
public int VictimId { get; set; }
public User Victim { get; set; }
[ForeignKey("Killer")]
public int? KillerId { get; set; }
public User Killer { get; set; }
public float VictimPositionX { get; set; }
public float VictimPositionY { get; set; }
public float VictimPositionZ { get; set; }
public float VictimHeading { get; set; }
public float KillerPositionX { get; set; }
public float KillerPositionY { get; set; }
public float KillerPositionZ { get; set; }
public float KillerHeading { get; set; }
[StringLength(64)]
public string CauseOfDeath { get; set; }
[Timestamp]
public byte[] Timestamp { get; set; }
}
}