59 lines
1.3 KiB
C#
59 lines
1.3 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using GTANetworkAPI;
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using Newtonsoft.Json;
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using ReallifeGamemode.Database.Entities;
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using ReallifeGamemode.Database.Models;
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using ReallifeGamemode.Server.Extensions;
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namespace ReallifeGamemode.Server.Shop.Friseur
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{
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public class Friseur
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{
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public int category { get; set; }
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public Vector3 vector { get; set; }
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public List<ShopClothe> frisurList = new List<ShopClothe>();
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public Friseur(int category, Vector3 vector)
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{
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this.category = category;
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this.vector = vector;
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LoadClothes();
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}
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public void LoadClothes()
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{
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using (var dbContext = new DatabaseContext())
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{
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frisurList = dbContext.ShopClothes.ToList().FindAll(c => c.Category == category);
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}
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}
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public void LoadShopNUI(Player client)
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{
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User u = client.GetUser();
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if (u == null)
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{
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return;
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}
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bool gender = u.GetCharacter().Gender;
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List<ShopClothe> frisur = frisurList.ToList().FindAll(c => c.Gender == gender && c.ComponentId == 2);
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List<Array> frisuren = new List<Array>
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{
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frisur.ToArray()
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};
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client.TriggerEvent("FriseurMenu:updateData", JsonConvert.SerializeObject(category), JsonConvert.SerializeObject(frisuren.ToArray()), gender);
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}
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}
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}
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