+ Add blip alpha channel for Players (set to 125) + Add blip color for Player with Wanted - Removed WeaponHash from DB entry FactionWeapons (Deprecated)
28 lines
1.1 KiB
TypeScript
28 lines
1.1 KiB
TypeScript
const Natives = {
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SET_BLIP_CATEGORY: "0x234CDD44D996FD9A",
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SHOW_HEADING_INDICATOR_ON_BLIP: "0x5FBCA48327B914DF",
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SET_BLIP_AS_SHORT_RANGE: "0xBE8BE4FE60E27B72",
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SET_BLIP_DISPLAY: "0x9029B2F3DA924928"
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};
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export default function playerBlips() {
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mp.events.add("entityStreamIn", (entity) => {
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if (entity.type === "player") {
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let color = parseInt(entity.getVariable("blipColor"));
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if (entity.blip == 0) entity.createBlip(1);
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entity.blip.alpha = 125;
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entity.setBlipColor(isNaN(color) ? 0 : color);
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mp.game.invoke(Natives.SET_BLIP_CATEGORY, entity.blip, 7);
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mp.game.invoke(Natives.SHOW_HEADING_INDICATOR_ON_BLIP, entity.blip, true);
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mp.game.invoke(Natives.SET_BLIP_AS_SHORT_RANGE, entity.blip, true);
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mp.game.invoke(Natives.SET_BLIP_DISPLAY, entity.blip, 8);
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}
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});
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mp.events.addDataHandler("blipColor", (entity, value) => {
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if (entity.type === "player") {
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let color = parseInt(value);
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entity.setBlipColor(isNaN(color) ? 0 : color);
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}
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});
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} |