94 lines
3.0 KiB
C#
94 lines
3.0 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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using GTANetworkAPI;
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using ReallifeGamemode.Server.Entities;
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namespace ReallifeGamemode.Server.Managers
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{
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public class PositionManager : Script
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{
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public static List<DutyPoint> DutyPoints = new List<DutyPoint>();
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public static List<ColShape> DutyColShapes = new List<ColShape>();
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public static List<WeaponPoint> WeaponPoints = new List<WeaponPoint>();
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public static List<ColShape> WeaponColShapes = new List<ColShape>();
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public static List<JailReleasePoint> JailReleasePoints = new List<JailReleasePoint>();
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public static List<ColShape> JailReleaseColShapes = new List<ColShape>();
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[ServerEvent(Event.ResourceStart)]
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public void OnResourceStart()
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{
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#region DutyPoints
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DutyPoint dutyPointLSPD = new DutyPoint()
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{
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Position = new Vector3(458.24, -990.86, 30.68),
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FactionId = 1
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};
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DutyPoints.Add(dutyPointLSPD);
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foreach (DutyPoint d in DutyPoints)
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{
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NAPI.Marker.CreateMarker(1, new Vector3(d.Position.X, d.Position.Y, d.Position.Z - 2), new Vector3(d.Position.X, d.Position.Y, d.Position.Z + 1),
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new Vector3(0, 0, 0), 3, new Color(255, 255, 255, 50), false, 0);
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NAPI.TextLabel.CreateTextLabel("Stempeluhr - Dr\u00fccke ~y~E\n~s~Dienstkleidung - Dr\u00fccke ~y~K", d.Position, 7, 1, 0, new Color(255, 255, 255), false, 0);
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}
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#endregion
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#region WeaponPoints
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WeaponPoint weaponPointLSPD = new WeaponPoint()
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{
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Position = new Vector3(460.3162,-981.0168,30.68959),
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FactionId = 1
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};
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WeaponPoints.Add(weaponPointLSPD);
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foreach(WeaponPoint w in WeaponPoints)
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{
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NAPI.Marker.CreateMarker(1, new Vector3(w.Position.X, w.Position.Y, w.Position.Z - 2), new Vector3(w.Position.X, w.Position.Y, w.Position.Z + 1),
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new Vector3(0, 0, 0), 2, new Color(255, 255, 255, 50), false, 0);
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NAPI.TextLabel.CreateTextLabel("Waffenspind - Dr\u00fccke ~y~E", w.Position, 7, 1, 0, new Color(255, 255, 255), false, 0);
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}
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#endregion
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#region JailReleasePoint
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JailReleasePoint jailPointLSPD = new JailReleasePoint()
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{
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Position = new Vector3(459.5327, -988.8435, 24.91487)
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};
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JailReleasePoints.Add(jailPointLSPD);
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foreach(JailReleasePoint j in JailReleasePoints)
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{
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NAPI.Marker.CreateMarker(1, new Vector3(j.Position.X, j.Position.Y, j.Position.Z - 2), new Vector3(j.Position.X, j.Position.Y, j.Position.Z + 1),
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new Vector3(0, 0, 0), 1.5f, new Color(255, 255, 255, 50), false, 0);
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NAPI.TextLabel.CreateTextLabel("Gefängnis PC - Dr\u00fccke ~y~E", j.Position, 7, 1, 0, new Color(255, 255, 255), false, 0);
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}
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#endregion
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}
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}
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public class DutyPoint
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{
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public Vector3 Position { get; set; }
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public int FactionId { get; set; }
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}
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public class WeaponPoint
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{
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public Vector3 Position { get; set; }
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public int FactionId { get; set; }
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}
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public class JailReleasePoint
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{
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public Vector3 Position { get; set; }
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}
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}
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