47 lines
1.1 KiB
C#
47 lines
1.1 KiB
C#
using System;
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using System.ComponentModel.DataAnnotations;
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using System.ComponentModel.DataAnnotations.Schema;
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using GTANetworkAPI;
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using ReallifeGamemode.Server.Core.API;
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using ReallifeGamemode.Server.Core.RageMP;
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namespace ReallifeGamemode.Database.Entities
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{
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public partial class House
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{
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[Key]
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[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
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public int Id { get; set; }
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public string Type { get; set; }
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public int Price { get; set; }
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public float X { get; set; }
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public float Y { get; set; }
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public float Z { get; set; }
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public int RentalFee { get; set; }
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public bool CanRentIn { get; set; }
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public DateTime LastRentSetTime { get; set; }
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[NotMapped]
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public Vector3 Position => new Vector3(X, Y, Z);
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[NotMapped]
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public Position NewPosition => new Position(X, Y, Z);
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[ForeignKey("Owner")]
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public int? OwnerId { get; set; }
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public User Owner { get; set; }
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[NotMapped]
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public Player User => Owner?.Player;
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[NotMapped]
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public IPlayer OwnerPlayer => new RagePlayer(User);
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}
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}
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