Files
reallife-gamemode/ReallifeGamemode.Database/Entities/House.cs
2020-03-29 13:58:50 +02:00

47 lines
1.1 KiB
C#

using System;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using GTANetworkAPI;
using ReallifeGamemode.Server.Core.API;
using ReallifeGamemode.Server.Core.RageMP;
namespace ReallifeGamemode.Database.Entities
{
public partial class House
{
[Key]
[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
public int Id { get; set; }
public string Type { get; set; }
public int Price { get; set; }
public float X { get; set; }
public float Y { get; set; }
public float Z { get; set; }
public int RentalFee { get; set; }
public bool CanRentIn { get; set; }
public DateTime LastRentSetTime { get; set; }
[NotMapped]
public Vector3 Position => new Vector3(X, Y, Z);
[NotMapped]
public Position NewPosition => new Position(X, Y, Z);
[ForeignKey("Owner")]
public int? OwnerId { get; set; }
public User Owner { get; set; }
[NotMapped]
public Player User => Owner?.Player;
[NotMapped]
public IPlayer OwnerPlayer => new RagePlayer(User);
}
}