Files
reallife-gamemode/ReallifeGamemode.Server/Managers/HouseManager.cs
2020-03-29 13:58:50 +02:00

444 lines
14 KiB
C#

using GTANetworkAPI;
using Microsoft.EntityFrameworkCore;
using Newtonsoft.Json;
using ReallifeGamemode.Database.Entities;
using ReallifeGamemode.Database.Models;
using ReallifeGamemode.Server.Extensions;
using ReallifeGamemode.Server.Services;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace ReallifeGamemode.Server.Managers
{
//public class HouseManager : Script
//{
// private static readonly Dictionary<int, NetHandle> houseMarkers = new Dictionary<int, NetHandle>();
// private static readonly Dictionary<int, NetHandle> houseLabels = new Dictionary<int, NetHandle>();
// private static readonly Dictionary<int, NetHandle> houseColShapes = new Dictionary<int, NetHandle>();
// private static readonly Dictionary<int, NetHandle> houseBlips = new Dictionary<int, NetHandle>();
// private static readonly Dictionary<int, List<Player>> playerInColShape = new Dictionary<int, List<Player>>();
// public static async void LoadHouses()
// {
// }
// public static async void ReloadAllHouses()
// {
// using (var dbContext = new DatabaseContext())
// {
// foreach (House house in await dbContext.Houses.Include(h => h.Owner).ToListAsync())
// {
// RemoveHouse(house);
// LoadHouse(house, false);
// }
// }
// }
// public static House GetNearHouse(Vector3 position, DatabaseContext dbContext = null)
// {
// if (dbContext == null)
// {
// using (dbContext = new DatabaseContext())
// {
// return dbContext.Houses.Where(h => h.Position.DistanceTo(position) <= 5f).Include(h => h.Owner).OrderBy(h => h.Position.DistanceTo(position)).FirstOrDefault();
// }
// }
// else
// {
// return dbContext.Houses.Where(h => h.Position.DistanceTo(position) <= 5f).Include(h => h.Owner).OrderBy(h => h.Position.DistanceTo(position)).FirstOrDefault();
// }
// }
// public void AddHouse(string type, int price, Vector3 position)
// {
// using (var dbContext = new DatabaseContext())
// {
// var house = new House()
// {
// Price = price,
// Type = type,
// X = position.X,
// Y = position.Y,
// Z = position.Z
// };
// dbContext.Houses.Add(house);
// dbContext.SaveChanges();
// LoadHouse(house);
// }
// }
// public static House GetHouseById(int id, DatabaseContext dbContext = null)
// {
// if (dbContext == null)
// {
// using (dbContext = new DatabaseContext())
// {
// return dbContext.Houses.Where(h => h.Id == id).Include(h => h.Owner).FirstOrDefault();
// }
// }
// else
// {
// return dbContext.Houses.Where(h => h.Id == id).Include(h => h.Owner).FirstOrDefault();
// }
// }
// public static void LoadHouse(House house, bool loadUser = true)
// {
// if (loadUser) house = house.Refresh();
// playerInColShape[house.Id] = new List<Player>();
// houseMarkers[house.Id] = NAPI.Marker.CreateMarker(MarkerType.VerticalCylinder, house.Position.Subtract(new Vector3(0, 0, 1.7)), new Vector3(), new Vector3(), 1.6f, new Color(255, 255, 255)).Handle;
// string text = $"~g~Zum Verkauf\n~s~{house.Type}\nPreis: ~y~{(house.Price == 0 ? "~r~Nicht verkäuflich" : house.Price.ToMoneyString())}";
// if (house.OwnerId != null)
// {
// text = $"{house.Type}\n~s~Besitzer: ~y~{house.Owner.Name}";
// if (house.RentalFee != 0)
// {
// text += $"\n~s~Mietpreis: ~g~{house.RentalFee.ToMoneyString()}";
// }
// }
// else
// {
// //houseBlips[house.Id] = NAPI.Blip.CreateBlip(40, house.Position, 0.7f, 11, "Haus", shortRange: true); too many blips
// }
// houseLabels[house.Id] = NAPI.TextLabel.CreateTextLabel(text, house.Position, 10f, 1f, 0, new Color(255, 255, 255));
// if (house.Price != 0)
// {
// houseColShapes[house.Id] = NAPI.ColShape.CreateCylinderColShape(house.Position.Subtract(new Vector3(0, 0, 2)), 2.0f, 5f);
// houseColShapes[house.Id].Entity<ColShape>().OnEntityEnterColShape += HouseManager_OnEntityEnterColShape;
// houseColShapes[house.Id].Entity<ColShape>().OnEntityExitColShape += HouseManager_OnEntityExitColShape;
// }
// }
// private static void HouseManager_OnEntityExitColShape(ColShape colShape, Player client)
// {
// if (!client.IsLoggedIn() || client.IsInVehicle) return;
// if (!houseColShapes.ContainsValue(colShape.Handle))
// {
// return;
// }
// int houseId = houseColShapes.Where(p => p.Value.Value == colShape.Handle.Value).FirstOrDefault().Key;
// playerInColShape[houseId].Remove(client);
// client.TriggerEvent("SERVER:CloseHouseMenu");
// }
// private static void HouseManager_OnEntityEnterColShape(ColShape colShape, Player client)
// {
// if (!client.IsLoggedIn() || client.IsInVehicle) return;
// if (!houseColShapes.ContainsValue(colShape.Handle))
// {
// return;
// }
// int houseId = houseColShapes.Where(p => p.Value.Value == colShape.Handle.Value).FirstOrDefault().Key;
// playerInColShape[houseId].Add(client);
// House house = GetHouseById(houseId);
// User user = client.GetUser();
// client.TriggerEvent("SERVER:ShowHouseMenu");
// SendPlayerHouseData(client, house);
// }
// private static void SendPlayerHouseData(Player player, House house)
// {
// User user = player.GetUser();
// var userHouseStatus = -1;
// using (var dbContext = new DatabaseContext())
// {
// if (house.OwnerId == null) userHouseStatus = 0;
// else if (house.OwnerId == user?.Id) userHouseStatus = 1;
// else if (dbContext.HouseRentals.Where(h => h.HouseId == house.Id && h.UserId == user.Id).Count() == 1) userHouseStatus = 2;
// var rentals = dbContext.HouseRentals.Where(h => h.HouseId == house.Id).Include(h => h.User).Select(h => h.User.Name).ToList();
// var newHouse = new
// {
// OwnerName = house.Owner?.Name,
// house.RentalFee,
// house.Price,
// house.Type,
// Rentals = rentals
// };
// player.TriggerEvent("SERVER:SetHouseData", JsonConvert.SerializeObject(newHouse), userHouseStatus);
// }
// }
// public static void RemoveHouse(House house)
// {
// if (houseMarkers.ContainsKey(house.Id))
// {
// houseMarkers[house.Id].Entity<Marker>().Delete();
// houseMarkers.Remove(house.Id);
// }
// if (houseLabels.ContainsKey(house.Id))
// {
// houseLabels[house.Id].Entity<TextLabel>().Delete();
// houseLabels.Remove(house.Id);
// }
// if (houseColShapes.ContainsKey(house.Id))
// {
// houseColShapes[house.Id].Entity<ColShape>().Delete();
// houseColShapes.Remove(house.Id);
// }
// if (houseBlips.ContainsKey(house.Id))
// {
// houseBlips[house.Id].Entity<Blip>().Delete();
// houseBlips.Remove(house.Id);
// }
// foreach (Player client in playerInColShape[house.Id])
// {
// client.TriggerEvent("SERVER:CloseHouseMenu");
// }
// }
// [RemoteEvent("CLIENT:House_BuyHouse")]
// public void HouseManagerBuyHouseEvent(Player player)
// {
// using (var dbContext = new DatabaseContext())
// {
// User user = player.GetUser(dbContext);
// if (user.HouseId != null)
// {
// ChatService.ErrorMessage(player, "Du kann nicht mehrere Häuser besitzen");
// return;
// }
// House house = GetNearHouse(player.Position, dbContext);
// var userBank = user.BankAccount;
// if (userBank.Balance < house.Price)
// {
// ChatService.ErrorMessage(player, $"Du hast nicht genug Geld für das Haus ({house.Price.ToMoneyString()})");
// return;
// }
// house.Owner = user;
// user.House = house;
// userBank.Balance -= house.Price;
// dbContext.SaveChanges();
// RemoveHouse(house);
// LoadHouse(house);
// }
// }
// [RemoteEvent("CLIENT:House_SetRentalFee")]
// public void HouseManagerSetRentalFeeEvent(Player player, int rentalFee)
// {
// using (var dbContext = new DatabaseContext())
// {
// User user = player.GetUser(dbContext);
// if (user.HouseId == null)
// {
// ChatService.ErrorMessage(player, "Du besitzt kein Haus");
// return;
// }
// House house = GetHouseById(user.HouseId.Value, dbContext);
// if (DateTime.Now - house.LastRentSetTime < TimeSpan.FromDays(7))
// {
// DateTime newPossibility = house.LastRentSetTime.AddDays(7);
// string dateStr = newPossibility.ToLongDateString();
// string timeStr = newPossibility.ToShortTimeString();
// player.SendNotification(
// $"~r~Die Miete wurde in den letzten 7 Tagen schon verändert. Die nächste Änderung kann am {dateStr} um {timeStr} Uhr geändert werden.");
// return;
// }
// if (rentalFee < 0)
// {
// player.SendNotification("~r~Die Miete darf kein negativer Betrag sein!");
// return;
// }
// if (rentalFee > 5000)
// {
// player.SendNotification($"~r~Die Miete darf einen Preis von {5000.ToMoneyString()} nicht überschreiten!");
// return;
// }
// house.LastRentSetTime = DateTime.Now;
// house.RentalFee = rentalFee;
// dbContext.SaveChanges();
// player.SendNotification($"Der Mietpreis wurde auf ~g~{rentalFee.ToMoneyString()}~s~ gesetzt");
// RemoveHouse(house);
// LoadHouse(house);
// }
// }
// [RemoteEvent("CLIENT:House_CancelUserRental")]
// public void HouseManagerCancelUserRentalEvent(Player player, string userName)
// {
// using (var dbContext = new DatabaseContext())
// {
// User user = player.GetUser(dbContext);
// if (user.HouseId == null)
// {
// ChatService.ErrorMessage(player, "Du besitzt kein Haus");
// return;
// }
// User target = dbContext.Users.Where(u => u.Name == userName).FirstOrDefault();
// if (target == null)
// {
// player.SendNotification("~r~Dieser Spieler wurde nicht gefunden.");
// return;
// }
// House house = GetHouseById(user.HouseId.Value, dbContext);
// HouseRental rental = dbContext.HouseRentals.Where(h => h.HouseId == house.Id && h.UserId == target.Id).FirstOrDefault();
// if (rental == null)
// {
// player.SendNotification("~r~Der Spieler ist nicht in deinem Haus eingemietet");
// return;
// }
// dbContext.HouseRentals.Remove(rental);
// dbContext.SaveChanges();
// target.Player?.SendNotification($"~y~{player.Name}~s~ hat deinen Mietvertrag ~g~gekündigt~s~.");
// player.SendNotification("Du hast dem Spieler ~y~" + target.Name + "~s~ den Mietvertrag gekündigt.");
// SendPlayerHouseData(player, house);
// }
// }
// [RemoteEvent("CLIENT:House_RentInHouse")]
// public void HouseManagerRentInHouseEvent(Player player)
// {
// using (var dbContext = new DatabaseContext())
// {
// User user = player.GetUser(dbContext);
// House house = GetNearHouse(player.Position, dbContext);
// if (house == null)
// {
// ChatService.ErrorMessage(player, "In deiner Nähe ist kein Haus");
// return;
// }
// if (house.RentalFee == 0)
// {
// player.SendChatMessage("~r~Dieses Haus hat keinen Platz für Mieter!");
// return;
// }
// HouseRental newRental = new HouseRental
// {
// HouseId = house.Id,
// UserId = user.Id
// };
// dbContext.HouseRentals.Add(newRental);
// dbContext.SaveChanges();
// player.SendNotification("~g~Du hast dich in das Haus eingemietet");
// house.User?.SendNotification($"~y~{player.Name}~s~ hat sich in dein Haus eingemietet.");
// SendPlayerHouseData(player, house);
// }
// }
// [RemoteEvent("CLIENT:House_CancelOwnRental")]
// public void HouseManagerCancelOwnRentalEvent(Player player)
// {
// using (var dbContext = new DatabaseContext())
// {
// User user = player.GetUser(dbContext);
// House house = GetNearHouse(player.Position, dbContext);
// if (house == null)
// {
// ChatService.ErrorMessage(player, "In deiner Nähe ist kein Haus");
// return;
// }
// HouseRental rental = dbContext.HouseRentals.Where(h => h.HouseId == house.Id && h.UserId == user.Id).FirstOrDefault();
// if (rental == null)
// {
// player.SendNotification("~r~Du bist nin diesem Haus nicht eingemietet");
// return;
// }
// dbContext.HouseRentals.Remove(rental);
// dbContext.SaveChanges();
// player.SendNotification("~g~Du hast den Mietvertrag gekündigt.");
// house.User?.SendNotification($"~y~{player.Name}~s~ hat seinen Mietvertrag gekündigt.");
// RemoveHouse(house);
// LoadHouse(house);
// SendPlayerHouseData(player, house);
// }
// }
// [RemoteEvent("CLIENT:House_SellHouse")]
// public void HouseManagerSellHouseEvent(Player player)
// {
// using (var dbContext = new DatabaseContext())
// {
// User user = player.GetUser(dbContext);
// if (user.HouseId == null)
// {
// ChatService.ErrorMessage(player, "Du besitzt kein Haus");
// return;
// }
// House house = GetHouseById(user.HouseId.Value, dbContext);
// house.OwnerId = null;
// user.HouseId = null;
// var backMoney = (int)(house.Price * 0.4);
// ChatService.SendMessage(player, "Du bekommst vom Hausverkauf ~g~" + backMoney.ToMoneyString() + "~s~ zurück.");
// user.BankAccount.Balance += backMoney;
// dbContext.SaveChanges();
// player.SendChatMessage("!{#81F7BE}* Du hast dein Haus verkauft.");
// RemoveHouse(house);
// LoadHouse(house);
// SendPlayerHouseData(player, house);
// }
// }
//}
}