Files
reallife-gamemode/ReallifeGamemode.Server/Services/ClientService.cs
Lennart Kampshoff a88d5256a8 formatted code
2019-05-05 17:59:11 +02:00

45 lines
1.2 KiB
C#

using GTANetworkAPI;
using System;
using System.Collections.Generic;
using System.Text;
/**
* @overview Life of German Reallife - Client Service (ClientService.cs)
* @author hydrant
* @copyright (c) 2008 - 2018 Life of German
*/
namespace ReallifeGamemode.Server.Services
{
class ClientService
{
/// <summary>
/// Gibt einen Client anhand seines Namens oder der ID zurück
/// </summary>
/// <param name="nameOrId">Die ID oder der Name, nach dem gesucht werden soll</param>
/// <returns></returns>
public static Client GetClientByNameOrId(string nameOrId)
{
Client toReturn = null;
nameOrId = nameOrId.ToLower();
List<Client> playerList = NAPI.Pools.GetAllPlayers();
if (int.TryParse(nameOrId, out int id))
{
toReturn = playerList.Find(p => p.Handle.Value == id);
return toReturn;
}
toReturn = playerList.Find(p => p.Name.ToLower() == nameOrId);
if (toReturn == null)
{
toReturn = playerList.Find(p => p.Name.ToLower().StartsWith(nameOrId));
}
return toReturn;
}
}
}