Files
reallife-gamemode/ReallifeGamemode.Server/Events/Register.cs

68 lines
2.6 KiB
C#

using System.Linq;
using GTANetworkAPI;
using ReallifeGamemode.Server.Models;
/**
* @overview Life of German Reallife - Event Register (Register.cs)
* @author VegaZ
* @copyright (c) 2008 - 2018 Life of German
*/
namespace ReallifeGamemode.Server.Events
{
class Register : Script
{
[RemoteEvent("OnPlayerRegister")]
public void OnPlayerRegister(Client player, string password)
{
using (var dbContext = new DatabaseContext())
{
var checkedUser = dbContext.Users.SingleOrDefault(b => b.Name == player.Name);
if (checkedUser == null)
{
var user = new Entities.User
{
Name = player.Name,
SocialClubName = player.SocialClubName,
Password = NAPI.Util.GetHashSha256(password),
PositionX = Main.DEFAULT_SPAWN_POSITION.X,
PositionY = Main.DEFAULT_SPAWN_POSITION.Y,
PositionZ = Main.DEFAULT_SPAWN_POSITION.Z
};
dbContext.Users.Add(user);
dbContext.SaveChanges();
var userBankAccount = new Entities.UserBankAccount
{
UserId = user.Id,
Balance = 5000,
Active = true
};
dbContext.UserBankAccounts.Add(userBankAccount);
dbContext.SaveChanges();
player.TriggerEvent("registerSuccess");
player.SetData("isLoggedIn", true);
player.SetData("isDead", false);
var currentPlayerCreatorDimension = (uint) NAPI.Data.GetWorldData("playerCreatorDimension");
currentPlayerCreatorDimension++;
NAPI.Data.SetWorldData("playerCreatorDimension", currentPlayerCreatorDimension);
player.Dimension = NAPI.Data.GetWorldData("playerCreatorDimension");
player.TriggerEvent("toggleCreator");
}
else if (player.SocialClubName == checkedUser.SocialClubName)
{
player.TriggerEvent("registerFail", "Dieser SocialClubAccount ist schon registriert!");
}
else if (checkedUser.Name == player.Name)
{
player.TriggerEvent("registerFail", "Benutzername existiert schon!");
}
}
}
}
}