Files
reallife-gamemode/ReallifeGamemode.Client/util/Gangwar.ts
Lukas Moungos c173278f65 fix blip
2019-12-04 20:44:50 +01:00

431 lines
17 KiB
TypeScript

export default function gangwarHandle(globalData: GlobalData) {
function inside(point, vs) {
let x = point[0],
y = point[1];
let inside = false;
for (let i = 0, j = vs.length - 1; i < vs.length; j = i++) {
let xi = vs[i][0],
yi = vs[i][1];
let xj = vs[j][0],
yj = vs[j][1];
let intersect = ((yi > y) != (yj > y)) && (x < (xj - xi) * (y - yi) / (yj - yi) + xi);
if (intersect) inside = !inside;
}
return inside;
};
const Natives = {
SET_BLIP_CATEGORY: "0x234CDD44D996FD9A",
SHOW_HEADING_INDICATOR_ON_BLIP: "0x5FBCA48327B914DF",
SET_BLIP_AS_SHORT_RANGE: "0xBE8BE4FE60E27B72",
SET_BLIP_DISPLAY: "0x9029B2F3DA924928",
SET_BLIP_SPRITE: "0xDF735600A4696DAF",
SET_BLIP_ALPHA: "0x45FF974EEE1C8734",
ADD_BLIP_FOR_RADIUS: "0x46818D79B1F7499A",
SET_BLIP_COLOUR: "0x03D7FB09E75D6B7E",
SET_BLIP_ROTATION: "0xF87683CDF73C3F6E",
SET_BLIP_FLASHES: "0xB14552383D39CE3E",
GET_FIRST_BLIP_INFO_ID: "0x1BEDE233E6CD2A1F",
GET_NEXT_BLIP_INFO_ID: "0x14F96AA50D6FBEA7",
DOES_BLIP_EXIST: "0xA6DB27D19ECBB7DA",
SET_BLIP_COORDS: "0xAE2AF67E9D9AF65D"
};
var Gangturf = class {
name: string;
id: number;
range: number;
x: number;
y: number;
color: number;
colorZone_r: number;
colorZone_g: number;
colorZone_b: number;
rotation: number;
owner: string;
attacker: string;
blip: BlipMp;
_colshape: ColshapeMp;
vector: Vector3Mp;
_status: string;
_entered: boolean;
_isEntering: boolean;
_inColshape: boolean;
_timerCheck;
edit: boolean;
attackBlip: BlipMp;
constructor(name, id, x, y, range, color, rot, owner, edit) {
this._setup(name, id, x, y, range, color, rot, owner, edit);
}
_setup(name, id, x, y, range, color, rot, owner, edit) {
var self = this;
self.name = name;
self.id = id;
self.range = range;
self.setColor(owner);
self.x = x;
self.y = y;
self.rotation = rot;
self._colshape = null;
self._status = "normal";
self._entered = false;
self._isEntering = false;
self._inColshape = false;
self._timerCheck;
self.owner = owner;
self.attacker = null;
self.edit = edit;
self.loadArea();
self.attackBlip = null;
}
setColor(owner) {
var self = this;
if (owner === "Ballas") {
self.color = 83;
self.colorZone_r = 143;
self.colorZone_g = 0;
self.colorZone_b = 199;
} else if (owner === "Grove") {
self.color = 2;
self.colorZone_r = 22;
self.colorZone_g = 87;
self.colorZone_b = 0;
} else if (owner === "Neutral") {
self.color = 0;
self.colorZone_r = 255;
self.colorZone_g = 255;
self.colorZone_b = 255;
}
}
scoreUpdate(attackerScore, defenderScore) {
mp.gui.chat.push(this.owner + " " + defenderScore + " : " + attackerScore + " " + this.attacker);
}
loadArea() {
var self = this;
self.blip = mp.game.ui.addBlipForRadius(self.x, self.y, 1, self.range);
mp.game.invoke(Natives.SET_BLIP_SPRITE, self.blip, 5);
mp.game.invoke(Natives.SET_BLIP_ALPHA, self.blip, 70);
mp.game.invoke(Natives.SET_BLIP_COLOUR, self.blip, self.color);
self._colshape = mp.colshapes.newCircle(self.x, self.y, self.range * 1.5);
}
render() {
var self = this;
if (self._colshape) {
if (self.edit == true) {
let vector3 = mp.players.local.getRotation(2);
self.rotation = Math.round(vector3.z);
mp.game.invoke(Natives.SET_BLIP_COORDS, self.blip, mp.players.local.position.x, mp.players.local.position.y, 1);
self.x = mp.players.local.position.x;
self.y = mp.players.local.position.y;
}
mp.game.invoke(Natives.SET_BLIP_ROTATION, self.blip, self.rotation);
}
if (self._status == "attack" || self.edit == true) {
if (self._colshape) {
if (mp.game.gameplay.getDistanceBetweenCoords(mp.players.local.position.x, mp.players.local.position.y, 0, self.x, self.y, 0, true) < self.range * 1.5) {
var range = Math.sqrt(((self.range * 1.2) * (self.range * 1.2)) + (((self.range * 1.2) / 2) * ((self.range * 1.2) / 2)));
let degrees = (self.rotation + 45) * (Math.PI / 180);
let top_right = {
x: self.x + range * Math.cos(degrees),
y: self.y + range * Math.sin(degrees)
}
degrees = (self.rotation + 135) * (Math.PI / 180);
let top_left = {
x: self.x + range * Math.cos(degrees),
y: self.y + range * Math.sin(degrees)
}
degrees = (self.rotation + 225) * (Math.PI / 180);
let bottom_left = {
x: self.x + range * Math.cos(degrees),
y: self.y + range * Math.sin(degrees)
}
degrees = (self.rotation + 315) * (Math.PI / 180);
let bottom_right = {
x: self.x + range * Math.cos(degrees),
y: self.y + range * Math.sin(degrees)
}
let z = mp.game.gameplay.getGroundZFor3dCoord(mp.players.local.position.x, mp.players.local.position.y, mp.players.local.position.z, 0, false);
if (self.edit) {
mp.game.graphics.drawLine(bottom_right.x, bottom_right.y, z, bottom_right.x, bottom_right.y, z + 25, 0, 255, 0, 255);
mp.game.graphics.drawLine(top_left.x, top_left.y, z, top_left.x, top_left.y, z + 25, 0, 0, 255, 255);
for (var i = z; i < z + 25; i += 0.5) {
mp.game.graphics.drawLine(top_left.x, top_left.y, i, top_right.x, top_right.y, i, 255, 0, 0, 255);
mp.game.graphics.drawLine(top_right.x, top_right.y, i, bottom_right.x, bottom_right.y, i, 255, 0, 0, 255);
mp.game.graphics.drawLine(bottom_right.x, bottom_right.y, i, bottom_left.x, bottom_left.y, i, 255, 0, 0, 255);
mp.game.graphics.drawLine(bottom_left.x, bottom_left.y, i, top_left.x, top_left.y, i, 255, 0, 0, 255);
}
} else {
let a = 0;
for (var i = z; i < z + 1; i += 0.001) {
mp.game.graphics.drawLine(top_left.x, top_left.y, i, top_right.x, top_right.y, i, self.colorZone_r, self.colorZone_g, self.colorZone_b, 60 - a * 100);
mp.game.graphics.drawLine(top_right.x, top_right.y, i, bottom_right.x, bottom_right.y, i, self.colorZone_r, self.colorZone_g, self.colorZone_b, 60 - a * 100);
mp.game.graphics.drawLine(bottom_right.x, bottom_right.y, i, bottom_left.x, bottom_left.y, i, self.colorZone_r, self.colorZone_g, self.colorZone_b, 60 - a * 100);
mp.game.graphics.drawLine(bottom_left.x, bottom_left.y, i, top_left.x, top_left.y, i, self.colorZone_r, self.colorZone_g, self.colorZone_b, 60 - a * 100);
a += 0.001
}
}
}
if (self.isInsideArea()) {
mp.game.graphics.drawText(self.name, [self.x, self.y, mp.players.local.position.z + 20], {
font: 7,
color: [255, 255, 255, 185],
scale: [0.4, 0.4],
outline: true,
centre: true
});
}
}
}
}
updateArea(status, ...args) {
var self = this;
if (status == "attack") {
self._status = "attack";
self.attacker = args[1];
mp.game.invoke(Natives.SET_BLIP_FLASHES, self.blip, true);
return;
}
if (status == "normal") {
self._status = "normal";
mp.game.invoke(Natives.SET_BLIP_FLASHES, self.blip, false);
return;
}
if (status == "conquered") {
self._status = "normal";
self.owner = args[0];
self.attacker = null;
mp.game.invoke(Natives.SET_BLIP_FLASHES, self.blip, false);
self.setColor(self.owner)
mp.game.invoke(Natives.SET_BLIP_COLOUR, self.blip, self.color);
return;
}
}
setAttackBlip(bool) {
var self = this;
if (bool) {
self.attackBlip = mp.game.ui.addBlipForRadius(self.x, self.y, 1, 20);
mp.game.invoke(Natives.SET_BLIP_SPRITE, self.attackBlip, 378);
} else if (!bool) {
mp.game.invoke(Natives.SET_BLIP_SPRITE, self.attackBlip, 5);
}
}
isTurfArea(shape) {
return (shape == this._colshape)
}
isOwner(gang) {
return (gang == this.owner)
}
check() {
var self = this
if (self._entered == true) {
if (!self.isInsideArea() || (self.isNearGround() == false)) {
self._entered = false;
mp.events.callRemote("Gangarea:Leave", self.id);
}
}
}
enter() {
var self = this;
self._timerCheck = setInterval(function () {
if ((!self._entered)) {
if (self.isInsideArea() && (self.isNearGround() == true)) {
self._entered = true;
if (this.status == "attack")
mp.game.audio.playSoundFrontend(1, "Enter_Capture_Zone", "DLC_Apartments_Drop_Zone_Sounds", true);
mp.events.callRemote("Gangarea:Enter", JSON.stringify(self.id));
}
} else if (self._entered == true) {
if (!self.isInsideArea() || (self.isNearGround() == false)) {
self._entered = false;
if (this.status == "attack")
mp.game.audio.playSoundFrontend(1, "Exit_Capture_Zone", "DLC_Apartments_Drop_Zone_Sounds", true);
mp.events.callRemote("Gangarea:Leave", JSON.stringify(self.id));
}
}
}, 1000);
}
leave() {
var self = this;
clearInterval(self._timerCheck);
self.check();
}
isNearGround() {
let self = this;
let ground = mp.game.gameplay.getGroundZFor3dCoord(self.x, self.y, 9000, 0, false);
let max_diff = 75;
let dist = mp.game.system.vdist(0, 0, ground, 0, 0, mp.players.local.position.z);
if (dist <= max_diff) {
return true;
}
return false;
}
isInsideArea() {
var self = this;
let player = {
x: mp.players.local.position.x,
y: mp.players.local.position.y,
z: mp.players.local.position.z
};
var range = Math.sqrt(((self.range * 1.2) * (self.range * 1.2)) + (((self.range * 1.2) / 2) * ((self.range * 1.2) / 2)));
let degrees = (self.rotation + 45) * (Math.PI / 180);
let top_right = {
x: self.x + range * Math.cos(degrees),
y: self.y + range * Math.sin(degrees)
}
degrees = (self.rotation + 135) * (Math.PI / 180);
let top_left = {
x: self.x + range * Math.cos(degrees),
y: self.y + range * Math.sin(degrees)
}
degrees = (self.rotation + 225) * (Math.PI / 180);
let bottom_left = {
x: self.x + range * Math.cos(degrees),
y: self.y + range * Math.sin(degrees)
}
degrees = (self.rotation + 315) * (Math.PI / 180);
let bottom_right = {
x: self.x + range * Math.cos(degrees),
y: self.y + range * Math.sin(degrees)
}
let turf = [
[top_right.x, top_right.y],
[top_left.x, top_left.y],
[bottom_left.x, bottom_left.y],
[bottom_right.x, bottom_right.y]
]
if (inside([player.x, player.y], turf)) {
return true;
}
return false;
}
}
var gangturfs = [];
mp.events.add('playerEnterColshape', (shape) => {
let turfEntered;
gangturfs.forEach(function (turf) {
if (turf.isTurfArea(shape) == true) {
turfEntered = turf;
turfEntered.enter()
}
});
});
mp.events.add('playerExitColshape', (shape) => {
let turfExitted;
gangturfs.forEach(function (turf) {
if (turf.isTurfArea(shape) == true) {
turfExitted = turf;
turfExitted.leave()
}
});
});
mp.events.add('render', () => {
gangturfs.forEach(function (turf, id) {
turf.render();
});
});
mp.events.add('CLIENT:loose', () => {
mp.game.audio.playSoundFrontend(1, "Zone_Enemy_Capture", "DLC_Apartments_Drop_Zone_Sounds", true);
});
mp.events.add('CLIENT:win', () => {
mp.game.audio.playSoundFrontend(1, "Zone_Team_Capture", "DLC_Apartments_Drop_Zone_Sounds", true);
});
function clearBlips() {
mp.game.gameplay.setThisScriptCanRemoveBlipsCreatedByAnyScript(true);
var x = 0;
let last_blip = mp.game.invoke(Natives.GET_FIRST_BLIP_INFO_ID, 5);
while (mp.game.invoke(Natives.DOES_BLIP_EXIST, last_blip)) {
mp.game.ui.removeBlip(last_blip);
last_blip = mp.game.invoke(Natives.GET_NEXT_BLIP_INFO_ID, 5);
}
}
mp.events.add('GangAreas:Create', (turfsJSON) => {
var turfs = JSON.parse(turfsJSON);
if (gangturfs.length > 0) {
gangturfs[gangturfs.length - 1].edit = false;
}
clearBlips();
if (turfs.length > 0) {
gangturfs = [];
turfs.forEach(function (turf) {
if (turf.Id != undefined) {
gangturfs[gangturfs.length] = new Gangturf(turf.Name, turf.Id, turf.X, turf.Y, turf.Range, turf.Color, turf.Rotation, turf.Owner, false);
}
});
}
});
mp.events.add('ADMIN:CreateTurf', (rangeJSON) => {
var range = JSON.parse(rangeJSON);
gangturfs[gangturfs.length] = new Gangturf("Reload For Name", -1, mp.players.local.position.x, mp.players.local.position.y, range, 0, mp.players.local.getHeading(), "Neutral", true);
});
mp.events.add('ADMIN:SetTurf', (name) => {
gangturfs[gangturfs.length - 1].edit = false;
if (gangturfs[gangturfs.length - 1].id == -1) {
mp.events.callRemote("SERVER:SetTurf", JSON.stringify(gangturfs[gangturfs.length - 1].x), JSON.stringify(gangturfs[gangturfs.length - 1].y), JSON.stringify(gangturfs[gangturfs.length - 1].rotation), JSON.stringify(gangturfs[gangturfs.length - 1].range), name);
}
});
mp.events.add('ADMIN:DeleteTurf', () => {
gangturfs.forEach(function (turf) {
if (turf._entered == true) {
mp.events.callRemote("SERVER:DeleteTurf", JSON.stringify(turf.id));
return;
}
});
mp.events.callRemote("SERVER:DeleteTurf", JSON.stringify(-1));
});
mp.events.add('CLIENT:Turf_Update', (jsonId, jsonStatus, jsonOwner, jsonAttacker) => {
var id = JSON.parse(jsonId);
var status = JSON.parse(jsonStatus);
var owner = JSON.parse(jsonOwner);
var attacker = JSON.parse(jsonAttacker);
gangturfs.forEach(function (turf) {
if (turf.id == id) {
turf.updateArea(status, owner, attacker);
}
});
});
mp.events.add('CLIENT:setAttackBlip', (bool, id) => {
gangturfs.forEach(function (turf) {
if (turf.id == id) {
turf.setAttackBlip(bool);
}
});
});
}