56 lines
1.6 KiB
C#
56 lines
1.6 KiB
C#
using Newtonsoft.Json;
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namespace ReallifeGamemode.Server.Finance
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{
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public class Paycheck
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{
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[JsonProperty("financialHelp")]
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public float FinancialHelp { get; set; } = 0;
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[JsonProperty("financialInterest")]
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public float FinancialInterest { get; set; } = 0;
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[JsonProperty("vehicleTaxation")]
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public int VehicleTaxation { get; set; } = 0;
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[JsonProperty("propertyTaxation")]
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public float PropertyTaxation { get; set; } = 0;
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[JsonProperty("wage")]
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public int Wage { get; set; } = 0;
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[JsonProperty("amount")]
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public int Amount { get; set; } = 0;
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[JsonProperty("rentalFees")]
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public int RentalFees { get; set; } = 0;
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[JsonProperty("healthInsurance")]
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public int HealthInsurance { get; set; } = 0;
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[JsonProperty("gez")]
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public int gez { get; set; } = 0;
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[JsonProperty("factionMoney")]
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public int? FactionMoney { get; set; } = 0;
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[JsonProperty("otheramount")]
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public int? otheramount { get; set; } = 0;
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public Paycheck(float FinancialHelp, float FinancialInterest, int VehicleTaxation, float PropertyTaxation, int Wage, int Amount, int RentalFees, int HealthInsurance, int gez, int? FactionMoney, int? otheramount)
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{
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this.FinancialHelp = FinancialHelp;
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this.FinancialInterest = FinancialInterest;
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this.VehicleTaxation = VehicleTaxation;
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this.PropertyTaxation = PropertyTaxation;
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this.Wage = Wage;
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this.Amount = Amount;
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this.RentalFees = RentalFees;
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this.HealthInsurance = HealthInsurance;
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this.gez = gez;
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this.FactionMoney = FactionMoney;
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this.otheramount = otheramount;
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}
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}
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}
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