Files
reallife-gamemode/ReallifeGamemode.Client/util/waypoint.ts
2021-05-04 17:46:22 +02:00

24 lines
791 B
TypeScript

export default function waypointUtil() {
let x_saved: number;
let y_saved: number;
let z_saved: number;
mp.events.add("SERVER:Util_setWaypoint", (x, y, z) => {
mp.game.ui.setNewWaypoint(x, y);
});
mp.events.add("playerCreateWaypoint", (position) => {
x_saved = position.x;
y_saved = position.y;
z_saved = position.z;
mp.events.callRemote("SERVER:waypointToDriver", position.x, position.y);
});
mp.events.add("gotoWaypoint", () => {
mp.gui.chat.push("xyz: " + x_saved + " " + y_saved + " " + z_saved);
mp.players.local.position = new mp.Vector3(x_saved, y_saved, z_saved);
//coord.z = mp.game.gameplay.getGroundZFor3dCoord(coord.x, coord.y, i * 50, 0, false); // try calcualte Z
});
}