Files
reallife-gamemode/ReallifeGamemode.Server/Entities/House.cs
2019-06-26 22:23:12 +02:00

44 lines
1.1 KiB
C#

using GTANetworkAPI;
using ReallifeGamemode.Server.Models;
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using System.Text;
namespace ReallifeGamemode.Server.Entities
{
public class House
{
[Key]
[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
public int Id { get; set; }
public string Type { get; set; }
public int Price { get; set; }
public float X { get; set; }
public float Y { get; set; }
public float Z { get; set; }
[NotMapped]
public Vector3 Position => new Vector3(X, Y, Z);
[ForeignKey("User")]
public int? UserId { get; set; }
public User User { get; set; }
[NotMapped]
public Client Owner
{
get
{
using (var dbContext = new DatabaseContext())
return dbContext.Users.Where(u => u.Id == this.UserId).FirstOrDefault()?.Client;
}
}
}
}