Files
reallife-gamemode/ReallifeGamemode.Client/Tuning/main.ts
2019-05-13 21:08:23 +02:00

417 lines
13 KiB
TypeScript

/**
* @overview Life of German Reallife - Tuning tuning.js
* @author hydrant
* @copyright (c) 2008 - 2018 Life of German
*/
import * as NativeUI from 'NativeUI';
const Menu = NativeUI.Menu;
const UIMenuItem = NativeUI.UIMenuItem;
const BadgeStyle = NativeUI.BadgeStyle;
const Point = NativeUI.Point;
export default function tuning(globalData: GlobalData) {
var keyBound = false;
const disableInput = [75, 278, 279, 280, 281, 23, 59, 60, 71, 72, 74];
const carModTypes = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 18, 22, 25, 27, 28, 33, 34, 35, 38, 39, 40, 41, 42, 43, 44, 46, 48, 69];
const carModSlotName = [
{ Slot: 0, Name: "Spoiler" },
{ Slot: 1, Name: "Frontstoßstange" },
{ Slot: 2, Name: "Heckstoßstange" },
{ Slot: 3, Name: "Seitenschweller" },
{ Slot: 4, Name: "Auspuff" },
{ Slot: 5, Name: "Rahmen" },
{ Slot: 6, Name: "Kühlergrill" },
{ Slot: 7, Name: "Motorhaube" },
{ Slot: 8, Name: "Extra 1" },
{ Slot: 9, Name: "Extra 2" },
{ Slot: 10, Name: "Dach" },
{ Slot: 11, Name: "Motor" },
{ Slot: 12, Name: "Bremsen" },
{ Slot: 13, Name: "Getriebe" },
{ Slot: 14, Name: "Hupe" },
{ Slot: 15, Name: "Federung" },
{ Slot: 18, Name: "Turbo" },
{ Slot: 22, Name: "Licht" },
{ Slot: 23, Name: "Reifen" },
{ Slot: 25, Name: "Nummernschildhalter" },
{ Slot: 27, Name: "Innenausstatung" },
{ Slot: 28, Name: "Wackelkopf" },
{ Slot: 33, Name: "Lenkrad" },
{ Slot: 34, Name: "Schalthebel" },
{ Slot: 35, Name: "Schild" },
{ Slot: 38, Name: "Hydraulik" },
{ Slot: 39, Name: "Motorabdeckung" },
{ Slot: 40, Name: "Luftfilter" },
{ Slot: 46, Name: "Fenster" },
{ Slot: 48, Name: "Design" }
];
const customPartNames = [
{
Model: 1093792632,
Names: [
{
Slot: 8,
Name: "Lüftungsschlitze"
},
{
Slot: 43,
Name: "Motorhaubenstifte"
}
]
},
{
Model: 223240013,
Names: [
{
Slot: 9,
Name: "Heckkotflügel"
}
]
},
{
Model: 1031562256,
Names: [
{
Slot: 5,
Name: "Stoßdämpfer"
}
]
},
{
Model: 3308022675,
Names: [
{
Slot: 9,
Name: "Kotflügel"
}
]
}
];
const doorOpeners = [
{
Model: 3308022675,
Doors: [
{
Slot: 5,
Door: 4
}
]
}
];
var mainMenu: NativeUI.Menu;
mp.events.add('showTuningInfo', () => {
mp.game.ui.setTextComponentFormat('STRING');
mp.game.ui.addTextComponentSubstringPlayerName('Drücke ~INPUT_CONTEXT~, um dein Fahrzeug zu modifizieren');
mp.game.ui.displayHelpTextFromStringLabel(0, true, true, -1);
mp.keys.bind(0x45, false, keyPressHandler);
keyBound = true;
});
mp.events.add('hideTuningInfo', (unbind) => {
mp.game.ui.clearHelp(true);
mp.gui.chat.show(true);
if (mp.players.local.vehicle) {
mp.players.local.vehicle.setLights(0);
}
if (typeof mainMenu !== "undefined" && unbind) {
mainMenu.Close();
globalData.InTuning = false;
}
if (keyBound && unbind) {
mp.keys.unbind(0x45, false, keyPressHandler);
keyBound = false;
}
});
function keyPressHandler() {
mp.events.callRemote("startPlayerTuning");
}
mp.events.add("render", () => {
if (globalData.InTuning) {
disableInput.forEach((input) => {
mp.game.controls.disableControlAction(1, input, true);
});
}
});
mp.events.add("showTuningMenu", () => {
mp.events.call("hideTuningInfo", false);
mp.gui.chat.show(false);
var localPlayer = mp.players.local;
var localVehicle = localPlayer.vehicle;
localVehicle.setHalt(1.0, true, false);
globalData.InMenu = true;
globalData.InTuning = true;
localVehicle.setLights(1);
var carName = mp.game.ui.getLabelText(mp.game.vehicle.getDisplayNameFromVehicleModel(localVehicle.model));
mainMenu = new Menu("Fahrzeugwerkstatt", carName, new Point(50, 50), null, null);
var currentMod = new Array<number>();
var currentActiveModItem = new Array<NativeUI.UIMenuItem>();
carModTypes.forEach((modType) => {
var num = localVehicle.getNumMods(modType);
if (num === 0 && modType !== 18 && modType !== 22) return;
var modName = localVehicle.getModSlotName(modType) || "nix gefunden";
modName = mp.game.ui.getLabelText(modName);
if (modName === "NULL") {
for (var x = 0; x < carModSlotName.length; x++) {
var tmpSlot = carModSlotName[x];
if (tmpSlot.Slot == modType) {
modName = tmpSlot.Name;
break;
}
}
}
var modMenu = new Menu(modName, carName, new Point(50, 50), null, null);
var modNum = localVehicle.getNumMods(modType);
if (modType === 18) modNum = 1;
if (modType === 22) modNum = 14;
var mod = localVehicle.getMod(modType);
if (modType === 22) {
var hlColor = localVehicle.getVariable("headlightColor");
if (typeof hlColor !== "number" || isNaN(hlColor) || hlColor < 0 || hlColor === 255) {
mod = -1;
} else if (hlColor === 13) mod = 0;
else mod = hlColor + 1;
}
if (modType === 18) {
var toggle = localVehicle.isToggleModOn(modType);
mod = toggle ? 0 : -1;
}
currentMod[modType] = mod;
for (var x = -1; x < modNum; x++) {
var modText = "";
if (x === -1) {
modText = "Serie";
} else {
modText = mp.game.ui.getLabelText(localVehicle.getModTextLabel(modType, x));
if (modText === "NULL") modText = getModName(localVehicle, modType, x);
}
var item = new UIMenuItem(modText);
modMenu.AddItem(item);
if (x === mod) {
item.SetRightBadge(BadgeStyle.Car);
currentActiveModItem[modType] = item;
modMenu.CurrentSelection = x;
}
}
modMenu.IndexChange.on((index: number) => {
if (modType === 18) return;
if (modType === 22) {
setHeadlightsColor(localVehicle, index);
return;
}
localVehicle.setMod(modType, index - 1);
});
modMenu.MenuOpen.on(() => {
if (modType === 22) {
localVehicle.setLights(2);
}
});
modMenu.ItemSelect.on((item: NativeUI.UIMenuItem, index: number) => {
currentMod[modType] = index - 1;
currentActiveModItem[modType].SetRightBadge(BadgeStyle.None);
item.SetRightBadge(BadgeStyle.Car);
currentActiveModItem[modType] = item;
mp.events.callRemote("setVehicleMod", modType, index);
});
modMenu.MenuClose.on(() => {
if (modType === 18) return;
if (modType === 22) {
localVehicle.setLights(1);
setHeadlightsColor(localVehicle, currentMod[22] + 1);
return;
}
localVehicle.setMod(modType, currentMod[modType]);
});
modMenu.Visible = false;
var menuItem = new UIMenuItem(modName);
mainMenu.AddItem(menuItem);
mainMenu.BindMenuToItem(modMenu, menuItem);
});
mainMenu.Visible = true;
mainMenu.MenuClose.on(() => {
localVehicle.setLights(0);
globalData.InTuning = false;
globalData.InMenu = false;
mp.events.call("hideTuningInfo", false);
});
});
mp.events.add("playerLeaveVehicle", () => {
if (keyBound) {
mp.events.call("hideTuningInfo", true);
}
});
function getModName(vehicle: VehicleMp, slot: number, mod: number) {
var modName = vehicle.getModTextLabel(slot, mod);
var realModName = mp.game.ui.getLabelText(modName);
if (slot === 11) {
switch (mod) {
case 0:
realModName = "EMS Verbesserung 1";
break;
case 1:
realModName = "EMS Verbesserung 2";
break;
case 2:
realModName = "EMS Verbesserung 3";
break;
case 3:
realModName = "EMS Verbesserung 4";
break;
}
} else if (slot === 12) {
switch (mod) {
case 0:
realModName = "Straßenbremsen";
break;
case 1:
realModName = "Sportbremsen";
break;
case 2:
realModName = "Rennbremsen";
break;
}
} else if (slot === 13) {
switch (mod) {
case 0:
realModName = "Straßengetriebe";
break;
case 1:
realModName = "Sportgetriebe";
break;
case 2:
realModName = "Renngetriebe";
break;
case 3:
realModName = "Wettkampfgetriebe";
}
} else if (slot === 15) {
switch (mod) {
case 0:
realModName = "Tiefere Federung";
break;
case 1:
realModName = "Straßenfederung";
break;
case 2:
realModName = "Sportfederung";
break;
case 3:
realModName = "Rennfederung";
break;
case 4:
realModName = "Wettkampffederung";
break;
}
} else if (slot === 18) {
realModName = "Turbotuning";
} else if (slot === 22) {
switch (mod) {
case 0:
realModName = "Xenon Licht";
break;
case 1:
realModName = "Weißes Licht";
break;
case 2:
realModName = "Blaues Licht";
break;
case 3:
realModName = "Hell-blaues Licht";
break;
case 4:
realModName = "Grünes Licht";
break;
case 5:
realModName = "Hell-grünes Licht";
break;
case 6:
realModName = "Hell-gelbes Licht";
break;
case 7:
realModName = "Gelbes Licht";
break;
case 8:
realModName = "Orangenes Licht";
break;
case 9:
realModName = "Rotes Licht";
break;
case 10:
realModName = "Hell-pinkes Licht";
break;
case 11:
realModName = "Pinkes Licht";
break;
case 12:
realModName = "Lila Licht";
break;
case 13:
realModName = "Schwarzlicht";
break;
}
}
return realModName;
}
function setHeadlightsColor(vehicle, index) {
var color = index - 2;
if (index === 0) color = -1;
if (index === 1) color = 13;
if (typeof color !== "number" || isNaN(color) || color < 0 || color === 255) {
// Disable
vehicle.toggleMod(22, false);
mp.game.invoke("0xE41033B25D003A07", vehicle.handle, 255);
} else {
// Enable
vehicle.toggleMod(22, true);
mp.game.invoke("0xE41033B25D003A07", vehicle.handle, color);
}
}
}