Files
reallife-gamemode/ReallifeGamemode.Client/Interaction/elevator.ts

71 lines
2.2 KiB
TypeScript

import * as NativeUI from 'NativeUI';
const Menu = NativeUI.Menu;
const UIMenuItem = NativeUI.UIMenuItem;
const UIMenuListItem = NativeUI.UIMenuListItem;
const UIMenuCheckboxItem = NativeUI.UIMenuCheckboxItem;
const BadgeStyle = NativeUI.BadgeStyle;
const Point = NativeUI.Point;
const ItemsCollection = NativeUI.ItemsCollection;
const Color = NativeUI.Color;
let screenRes = mp.game.graphics.getScreenResolution(0, 0);
let saveItem = new UIMenuItem("Bestätigen", "");
saveItem.BackColor = new Color(13, 71, 161);
saveItem.HighlightedBackColor = new Color(25, 118, 210);
let cancelItem = new UIMenuItem("Abbrechen", "");
cancelItem.BackColor = new Color(213, 0, 0);
cancelItem.HighlightedBackColor = new Color(229, 57, 53);
export default function elevatorList(globalData: GlobalData) {
var elevatorMenu: NativeUI.Menu;
var stages;
var stage = "";
//Weapon Menu
mp.events.add('showElevatorMenu', (stagesArr) => {
if (!globalData.InMenu) {
globalData.InMenu = true;
stages = JSON.parse(stagesArr);
elevatorMenu = new Menu("Aufzug", "", new Point(50, 50), null, null);
elevatorMenu.AddItem(new UIMenuListItem("Stock", "", new ItemsCollection(stages)));
elevatorMenu.AddItem(saveItem);
elevatorMenu.AddItem(cancelItem);
elevatorMenu.Visible = true;
elevatorMenu.ListChange.on((item, index) => {
switch (item.Text) {
case "Stock":
stage = String(item.SelectedItem.DisplayText);
break;
}
});
elevatorMenu.ItemSelect.on((item) => {
if (item.Text === "Bestätigen") {
mp.events.callRemote("sendClientToStage", stage);
elevatorMenu.Close();
globalData.InMenu = false;
} else if (item.Text === "Abbrechen") {
elevatorMenu.Close();
globalData.InMenu = false;
}
});
elevatorMenu.MenuClose.on(() => {
globalData.InMenu = false;
});
}
});
}