Files
reallife-gamemode/Client/Tuning/main.js
2018-10-23 01:09:22 +02:00

153 lines
4.6 KiB
JavaScript

/**
* @overview Life of German Reallife - Tuning tuning.js
* @author hydrant
* @copyright (c) 2008 - 2018 Life of German
*/
var keyBound = false;
var carModTypes = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 18, 22, 23];
var carModSlotName = [
{ Slot: 0, Name: "Spoiler" }, // 0
{ Slot: 1, Name: "Frontstoßstange"}, // 1
{ Slot: 2, Name: "Heckstoßstange"}, // 2
{ Slot: 3, Name: "Seitenschweller"}, // 3
{ Slot: 4, Name: "Auspuff"}, // 4
{ Slot: 5, Name: "Rahmen"}, // 5
{ Slot: 6, Name: "Kühlergrill"}, // 6
{ Slot: 7, Name: "Motorhaube"}, // 7
{ Slot: 8, Name: "Linker Kotflügel"}, // 8
{ Slot: 9, Name: "Rechter Kotflügel"}, // 9
{ Slot: 10, Name: "Dach"}, // 10
{ Slot: 11, Name: "Motor" }, // 11
{ Slot: 12, Name: "Bremsen"}, // 12
{ Slot: 13, Name: "Getriebe"}, // 13
{ Slot: 14, Name: "Hupe"}, // 14
{ Slot: 15, Name: "Federung"}, // 15
{ Slot: 18, Name: "Turbo"}, // 18
{ Slot: 22, Name: "Licht"}, // 22
{ Slot: 23, Name: "Reifen"} // 23
];
var bikeModTypes = [];
const NativeUI = require("nativeui");
const Menu = NativeUI.Menu;
const UIMenuItem = NativeUI.UIMenuItem;
const UIMenuListItem = NativeUI.UIMenuListItem;
const UIMenuCheckboxItem = NativeUI.UIMenuCheckboxItem;
const UIMenuSliderItem = NativeUI.UIMenuSliderItem;
const BadgeStyle = NativeUI.BadgeStyle;
const Point = NativeUI.Point;
const ItemsCollection = NativeUI.ItemsCollection;
const Color = NativeUI.Color;
const ListItem = NativeUI.ListItem;
mp.events.add('showTuningInfo', () => {
mp.game.ui.setTextComponentFormat('STRING');
mp.game.ui.addTextComponentSubstringPlayerName('Drücke ~INPUT_CONTEXT~, um dein Fahrzeug zu modifizieren');
mp.game.ui.displayHelpTextFromStringLabel(0, true, true, -1);
mp.keys.bind(0x45, false, keyPressHandler);
keyBound = true;
});
mp.events.add('hideTuningInfo', (unbind) => {
mp.game.ui.clearHelp(true);
mp.gui.chat.show(true);
if (keyBound && unbind) {
mp.keys.unbind(0x45, false, keyPressHandler);
keyBound = false;
}
});
function keyPressHandler() {
mp.events.callRemote("startPlayerTuning");
}
mp.events.add("showTuningMenu", () => {
mp.events.call("hideTuningInfo" , false);
mp.gui.chat.show(false);
var localPlayer = mp.players.local;
var localVehicle = localPlayer.vehicle;
var mainMenu = new Menu("Fahrzeugwerkstatt", "Modifiziere dein Fahrzeug", new Point(50, 50));
carModTypes.forEach((modType) => {
if (localVehicle.getModSlotName(modType) !== "undefined") {
var slotName = mp.game.ui.getLabelText(localVehicle.getModSlotName(modType));
if(slotName === "NULL") slotName = getSlotName(modType);
var menuItem = new UIMenuItem(slotName);
if(localVehicle.getNumMods(modType) !== 0) mainMenu.AddItem(menuItem);
}
});
mainMenu.Visible = true;
mainMenu.ItemSelect.on(item => {
var modSlot = getSlotId(item.Text);
var modNum = localVehicle.getNumMods(modSlot);
var modMenu = new Menu(item.Text, "Änderung: " + item.Text, new Point(50, 50));
modMenu.AddItem(new UIMenuItem("Serie", ""));
for (var i = 0; i < modNum; i++) {
var modName = localVehicle.getModTextLabel(modSlot, i);
var realModName = mp.game.ui.getLabelText(modName)
var modItem = new UIMenuItem(realModName, "");
modMenu.AddItem(modItem);
}
modMenu.IndexChange.on(index => {
mp.events.callRemote("setVehicleMod", modSlot, index);
});
modMenu.MenuClose.on(() => {
mainMenu.Visible = true;
modMenu.Visible = false;
});
mainMenu.Visible = false;
modMenu.Visible = true;
});
mainMenu.MenuClose.on(() => {
mp.events.call("hideTuningInfo", false);
});
});
function getSlotName(slot) {
var toReturn = "undefined";
carModSlotName.forEach((name) => {
if (name.Slot === slot) toReturn = name.Name;
});
return toReturn;
}
function getSlotId(slotName) {
var toReturn = "undefined";
carModSlotName.forEach((name) => {
if (name.Name === slotName) toReturn = name.Slot;
});
if (toReturn === "undefined") {
carModTypes.forEach((modType) => {
if (mp.game.ui.getLabelText(mp.players.local.vehicle.getModSlotName(modType)) === slotName) toReturn = getSlotId(getSlotName(modType));
});
}
return toReturn;
}