Files
reallife-gamemode/ReallifeGamemode.Server.Types/VehicleData.cs
2020-05-09 01:41:53 +02:00

71 lines
987 B
C#

using System;
using System.Collections.Generic;
using System.Text;
namespace ReallifeGamemode.Server.Types
{
public class VehicleData
{
public bool EngineState { get; set; }
public bool Locked { get; set; }
public Dictionary<int, int> Doors { get; set; } = new Dictionary<int, int>();
}
public enum WindowID
{
WindowFrontRight,
WindowFrontLeft,
WindowRearRight,
WindowRearLeft
}
public enum WindowState
{
WindowFixed,
WindowDown,
WindowBroken
}
public enum DoorID
{
DoorFrontLeft,
DoorFrontRight,
DoorRearLeft,
DoorRearRight,
DoorHood,
DoorTrunk,
DoorBack,
DoorBack2
}
public enum DoorState
{
DoorClosed,
DoorOpen,
DoorBroken,
}
public enum WheelID
{
Wheel0,
Wheel1,
Wheel2,
Wheel3,
Wheel4,
Wheel5,
Wheel6,
Wheel7,
Wheel8,
Wheel9
}
public enum WheelState
{
WheelFixed,
WheelBurst,
WheelOnRim,
}
}