Files
reallife-gamemode/Main.cs
Lennart Kampshoff cf10c52ab0 Added items load
2018-10-27 13:18:22 +02:00

45 lines
1.5 KiB
C#

using System;
using System.Linq;
using GTANetworkAPI;
using Microsoft.EntityFrameworkCore;
using reallife_gamemode.Model;
using reallife_gamemode.Server.Entities;
using reallife_gamemode.Server.Managers;
/**
* @overview Life of German Reallife - Main Class (Main.cs)
* @author VegaZ, hydrant
* @copyright (c) 2008 - 2018 Life of German
*/
namespace reallife_gamemode
{
public class Main : Script
{
public static readonly Vector3 DEFAULT_SPAWN_POSITION = new Vector3(-427.5189, 1116.453, 326.7829);
public static readonly float DEFAULT_SPAWN_HEADING = 340.8f;
[ServerEvent(Event.ResourceStart)]
public void OnResourceStart()
{
NAPI.Server.SetCommandErrorMessage("~r~[FEHLER]~s~ Dieser Command existiert nicht.");
NAPI.Server.SetDefaultSpawnLocation(DEFAULT_SPAWN_POSITION, DEFAULT_SPAWN_HEADING);
NAPI.Server.SetAutoSpawnOnConnect(false);
NAPI.Server.SetAutoRespawnAfterDeath(false);
NAPI.Data.SetWorldData("playerCreatorDimension", 0);
InventoryManager.LoadItems();
TuningManager.AddTuningGarage(new Vector3(-341, -134, 38.5), new Vector3(-334, -143, 41));
using (var context = new DatabaseContext())
{
context.Bans.FirstOrDefault();
context.Factions.FirstOrDefault();
context.Users.FirstOrDefault();
context.SaveChanges();
}
}
}
}