Files
reallife-gamemode/ReallifeGamemode.Client/Interaction/factioninteraction.ts
2020-04-17 17:51:36 +02:00

387 lines
17 KiB
TypeScript

import * as NativeUI from '../libs/NativeUI';
import InputHelper from '../inputhelper';
const Menu = NativeUI.Menu;
const UIMenuItem = NativeUI.UIMenuItem;
const UIMenuListItem = NativeUI.UIMenuListItem;
const UIMenuCheckboxItem = NativeUI.UIMenuCheckboxItem;
const BadgeStyle = NativeUI.BadgeStyle;
const Point = NativeUI.Point;
const ItemsCollection = NativeUI.ItemsCollection;
const Color = NativeUI.Color;
export default function factionInteraction(globalData: IGlobalData) {
var screenRes = mp.game.graphics.getScreenResolution(0, 0);
var player = mp.players.local;
var tasks;
var initTasks;
var newTasks;
var sorting = 0;
var firstSorting = true;
var activeTask = false;
var activeCheckpoint;
var taskStart;
var taskFinish;
var taskRange;
var ambulanceImagePos;
var rangeLeft;
var sortText;
var ticketName: string;
var pointsName: string;
var factionInteractionMenu;
var reviveTaskMenuMedic;
/*mp.events.add("updateFactionBlips", (type, taskList) => {
});*/
mp.events.add("showFactionInteractionLSPD", (userFactionId, isDuty, userFactionName, isFactionLeader) => {
//LSPD
let ticketTaskMenuLSPD;
let pointsTaskMenuLSPD;
if (userFactionId == 1 || userFactionId == 3) {
if (isDuty) {
mp.gui.chat.activate(false);
globalData.InMenu = true;
factionInteractionMenu = new Menu("Fraktionsinteraktion", userFactionName, new Point(0, screenRes.y / 2), null, null);
if (isFactionLeader) {
let leaderMenu = new UIMenuItem("Leadermen\u00fc", "Verwaltung der Fraktion");
leaderMenu.SetRightBadge(BadgeStyle.Star);
factionInteractionMenu.AddItem(leaderMenu);
}
ticketTaskMenuLSPD = new UIMenuItem("Ticket ausstellen", "Einem Spieler ein Strafticket ausstellen.");
factionInteractionMenu.AddItem(ticketTaskMenuLSPD);
pointsTaskMenuLSPD = new UIMenuItem("Strafpunkte verteilen", "Einem Spieler Strafpunkte verteilen.");
factionInteractionMenu.AddItem(pointsTaskMenuLSPD);
/*TaskMenuLSPD = new UIMenuItem("");
TaskMenuLSPD.SetRightLabel("");
factionInteractionMenu.AddItem(TaskMenuLSPD);*/ //weiteres
let cancelItem = new UIMenuItem("Schlie\u00dfen", "Schlie\u00dft die Fraktionsinteraktion.");
cancelItem.BackColor = new Color(213, 0, 0);
cancelItem.HighlightedBackColor = new Color(229, 57, 53);
factionInteractionMenu.AddItem(cancelItem);
factionInteractionMenu.Visible = true;
factionInteractionMenu.ItemSelect.on((item) => {
switch (item) {
case cancelItem:
factionInteractionMenu.Visible = false;
mp.gui.chat.activate(true);
globalData.InMenu = false;
break;
case ticketTaskMenuLSPD:
factionInteractionMenu.Visible = false;
mp.gui.chat.activate(true);
mp.gui.cursor.show(true, true);
globalData.InMenu = false;
var input = new InputHelper("Welchem Spieler möchtest du ein Ticket geben (Name / ID)?", globalData);
input.show();
input.getValue(name => {
mp.events.call("CLIENT:InteractionMenu_LSPD_Ticket", name);
mp.gui.cursor.show(false, false);
});
break;
case pointsTaskMenuLSPD:
factionInteractionMenu.Visible = false;
mp.gui.chat.activate(true);
mp.gui.cursor.show(true, true);
globalData.InMenu = false;
var input = new InputHelper("Welchem Spieler möchtest du Strafpunkte geben (Name / ID)?", globalData);
input.show();
input.getValue(name => {
mp.events.call("CLIENT:InteractionMenu_LSPD_Points", name);
});
break;
}
});
factionInteractionMenu.MenuClose.on(() => {
mp.gui.chat.activate(true);
globalData.InMenu = false;
});
}
}
});
mp.events.add("CLIENT:InteractionMenu_LSPD_Ticket", (name) => {
ticketName = name;
var input = new InputHelper("Wie hoch soll der Ticketbetrag sein ?", globalData);
mp.gui.cursor.show(true, true);
input.show();
input.getValue(amount => {
mp.events.call("CLIENT:InteractionMenu_LSPD_Ticket2", amount);
mp.gui.cursor.show(false, false);
});
});
mp.events.add("CLIENT:InteractionMenu_LSPD_Ticket2", (ticketPrice) => {
var input = new InputHelper("Um welches Vergehen handelt es sich ?", globalData);
mp.gui.cursor.show(true, true);
input.show();
input.getValue(ticketReason => {
mp.events.callRemote("CLIENT:InteractionMenu_LSPD_Ticket3", JSON.stringify(ticketName), ticketPrice, JSON.stringify(ticketReason));
mp.gui.cursor.show(false, false);
});
});
mp.events.add("CLIENT:InteractionMenu_LSPD_Points", (name) => {
pointsName = name;
var input = new InputHelper("Wieviele Punkte werden vergeben ?", globalData);
mp.gui.cursor.show(true, true);
input.show();
input.getValue(amount => {
mp.events.call("CLIENT:InteractionMenu_LSPD_Points2", amount);
mp.gui.cursor.show(false, false);
});
});
mp.events.add("CLIENT:InteractionMenu_LSPD_Points2", (pointsAmount) => {
var input = new InputHelper("Um welches Vergehen handelt es sich ?", globalData);
mp.gui.cursor.show(true, true);
input.show();
input.getValue(pointsReason => {
mp.events.callRemote("CLIENT:InteractionMenu_LSPD_Points3", JSON.stringify(pointsName), JSON.stringify(pointsAmount), JSON.stringify(pointsReason));
mp.gui.cursor.show(false, false);
});
});
mp.events.add("showFactionInteractionMedic", (userFactionId, isDuty, userFactionName, isFactionLeader, reviveTaskCountMedic, healTaskCountMedic, fireTaskCountMedic) => {
mp.gui.chat.activate(false);
globalData.InMenu = true;
//Medic
var rPM = ((reviveTaskCountMedic === "0") ? "~r~" : "~g~");
var hPM = ((healTaskCountMedic === "0") ? "~r~" : "~g~");
var fPM = ((fireTaskCountMedic === "0") ? "~r~" : "~g~");
factionInteractionMenu = new Menu("Fraktionsinteraktion", userFactionName, new Point(0, screenRes.y / 2), null, null);
if (isFactionLeader) {
let leaderMenu = new UIMenuItem("Leadermen\u00fc", "Verwaltung der Fraktion");
leaderMenu.SetRightBadge(BadgeStyle.Star);
factionInteractionMenu.AddItem(leaderMenu);
}
//Medic
let reviveTaskMenuMedic;
let healTaskMenuMedic;
let fireTaskMenuMedic;
if (userFactionId == 2) {
if (isDuty) {
reviveTaskMenuMedic = new UIMenuItem("Reviveauftr\u00e4ge");
reviveTaskMenuMedic.SetRightLabel(rPM + reviveTaskCountMedic)
factionInteractionMenu.AddItem(reviveTaskMenuMedic);
healTaskMenuMedic = new UIMenuItem("Healauftr\u00e4ge");
healTaskMenuMedic.SetRightLabel(hPM + healTaskCountMedic)
factionInteractionMenu.AddItem(healTaskMenuMedic);
fireTaskMenuMedic = new UIMenuItem("Feuerauftr\u00e4ge");
fireTaskMenuMedic.SetRightLabel(fPM + fireTaskCountMedic);
factionInteractionMenu.AddItem(fireTaskMenuMedic);
}
}
let cancelItem = new UIMenuItem("Schlie\u00dfen", "Schlie\u00dft die Fraktionsinteraktion.");
cancelItem.BackColor = new Color(213, 0, 0);
cancelItem.HighlightedBackColor = new Color(229, 57, 53);
factionInteractionMenu.AddItem(cancelItem);
factionInteractionMenu.Visible = true;
factionInteractionMenu.ItemSelect.on((item) => {
switch (item) {
case cancelItem:
factionInteractionMenu.Visible = false;
mp.gui.chat.activate(true);
globalData.InMenu = false;
break;
case reviveTaskMenuMedic:
mp.events.callRemote("loadMedicTasks", 0)
factionInteractionMenu.Close();
mp.gui.chat.activate(true);
globalData.InMenu = false;
break;
}
});
factionInteractionMenu.MenuClose.on(() => {
mp.gui.chat.activate(true);
globalData.InMenu = false;
});
});
mp.events.add("showMedicTasks", (type, taskList) => {
tasks = JSON.parse(taskList);
if (sorting === 0) {
initTasks = tasks;
}
mp.events.call("sortFactionTasks", false);
mp.gui.chat.activate(false);
globalData.InMenu = true;
switch (type) {
case 0:
reviveTaskMenuMedic = new Menu("Revives", "\u00c4lteste zu erst", new Point(0, screenRes.y / 2), null, null);
let aTask;
for (var i = 0; i < tasks.length; i++) {
if (tasks[i].MedicName === "none") {
aTask = new UIMenuItem("~g~" + tasks[i].Victim);
} else {
aTask = new UIMenuItem("~r~" + tasks[i].Victim);
}
aTask.SetRightLabel(mp.game.gameplay.getDistanceBetweenCoords(player.position.x, player.position.y, player.position.z, tasks[i].Position.x, tasks[i].Position.y, tasks[i].Position.z, true).toFixed(2).toString() + " ~g~m");
reviveTaskMenuMedic.AddItem(aTask);
}
let backItem = new UIMenuItem("Zur\u00fcck", "Zur\u00fcck zur Fraktionsinteraktion.");
backItem.BackColor = new Color(213, 0, 0);
backItem.HighlightedBackColor = new Color(229, 57, 53);
reviveTaskMenuMedic.AddItem(backItem);
reviveTaskMenuMedic.ItemSelect.on((item, index) => {
if (item === backItem) {
reviveTaskMenuMedic.Close();
factionInteractionMenu.Visible = true;
} else {
if (tasks[index].MedicName === "none") {
mp.game.graphics.requestStreamedTextureDict("medicimages", true);
mp.events.callRemote("updateMedicTask", 0, index, player.name);
mp.game.ui.setNewWaypoint(tasks[index].Position.x, tasks[index].Position.y);
activeCheckpoint = mp.markers.new(1, new mp.Vector3(tasks[index].Position.x, tasks[index].Position.y, tasks[index].Position.z - 2), 3.0, {
color: [255, 0, 0, 150],
visible: true,
dimension: 0
});
reviveTaskMenuMedic.Close();
mp.gui.chat.activate(true);
globalData.InMenu = false;
ambulanceImagePos = 0.325
taskStart = player.position;
taskFinish = tasks[index].Position;
taskRange = mp.game.gameplay.getDistanceBetweenCoords(player.position.x, player.position.y, player.position.z, tasks[index].Position.x, tasks[index].Position.y, tasks[index].Position.z, true);
activeTask = true;
}
}
});
reviveTaskMenuMedic.MenuClose.on(() => {
reviveTaskMenuMedic.Visible = false;
factionInteractionMenu.Visible = true;
globalData.InMenu = false;
});
break;
case 1:
break;
case 2:
break;
}
});
mp.events.add("sortFactionTasks", (sortByKey) => {
if (firstSorting) {
sortText = "Nach Uhrzeit";
firstSorting = false;
//mp.gui.chat.push("Init Sort");
return;
} else {
if (sortByKey) {
if (sorting < 1) {
sorting++;
} else {
sorting = 0;
}
switch (sorting) {
case 0: //Standartsortierung
reviveTaskMenuMedic.Close();
factionInteractionMenu.Close();
sortText = "Nach Uhrzeit";
mp.events.call("showMedicTasks", 0, JSON.stringify(initTasks));
break;
case 1: //Sortierung nach Metern (aufsteigend)
for (var d = 0; d < tasks.length; d++) {
for (var e = 0; e < tasks.length - 1; e++) {
if (getDistance1(e) > getDistance2(e + 1)) {
var tempTask = tasks[e];
tasks[e] = tasks[e + 1];
tasks[e + 1] = tempTask;
mp.gui.chat.push("SWITCH");
}
}
}
reviveTaskMenuMedic.Close();
factionInteractionMenu.Close();
sortText = "Entfernung aufsteigend";
mp.events.call("showMedicTasks", 0, JSON.stringify(tasks));
break;
//case 2: //Sortierung nach Metern (absteigend)
// mp.gui.chat.push("Sorting 2");
// sortText = "Entfernung absteigend";
// break;
//case 3: //Sortierung nach Zeit (aufsteigend)
// mp.gui.chat.push("Sorting 3");
// sortText = "Restzeit aufsteigend";
// break;
//case 4: //Sortierung nach Zeit (absteigend)
// mp.gui.chat.push("Sorting 4");
// sortText = "Restzeit absteigend";
// break;
}
}
}
});
function getDistance1(index) {
return mp.game.gameplay.getDistanceBetweenCoords(player.position.x, player.position.y, player.position.z, newTasks[index].Position.x, newTasks[index].Position.y, newTasks[index].Position.z, true).toFixed(2);
}
function getDistance2(index) {
return mp.game.gameplay.getDistanceBetweenCoords(player.position.x, player.position.y, player.position.z, newTasks[index].Position.x, newTasks[index].Position.y, newTasks[index].Position.z, true).toFixed(2);
}
mp.events.add('render', () => {
if (activeTask) {
rangeLeft = mp.game.gameplay.getDistanceBetweenCoords(player.position.x, player.position.y, player.position.z, taskFinish.x, taskFinish.y, taskFinish.z, true).toFixed(2);
if (rangeLeft > 1.9) {
ambulanceImagePos = 0.655 - (mp.game.gameplay.getDistanceBetweenCoords(player.position.x, player.position.y, player.position.z, taskFinish.x, taskFinish.y, taskFinish.z, true) / taskRange * 0.35);
mp.game.graphics.drawRect(0.5, 0.945, 0.35, 0.025, 150, 0, 0, 200);
mp.game.graphics.drawText(rangeLeft.toString() + "m", [0.5, 0.93], {
font: 0,
color: [255, 255, 255, 255],
scale: [0.35, 0.35],
outline: true,
centre: true
});
if (taskRange < rangeLeft) ambulanceImagePos = 0.3;
mp.game.graphics.drawSprite("medicimages", "finish", 0.655, 0.898, 0.04, 0.07, 0, 255, 255, 255, 255);
if (player.isInAnyVehicle(false)) {
mp.game.graphics.drawSprite("medicimages", "ambulance", ambulanceImagePos + 0.01, 0.915, 0.04, 0.07, 0, 255, 255, 255, 255);
} else {
mp.game.graphics.drawSprite("medicimages", "running", ambulanceImagePos + 0.02, 0.915, 0.02, 0.035, 0, 255, 0, 0, 255);
}
} else {
activeTask = false;
activeCheckpoint.destroy();
}
}
});
}