Files
reallife-gamemode/ReallifeGamemode.Server/Entities/House.cs
2019-07-28 20:43:46 +02:00

41 lines
906 B
C#

using GTANetworkAPI;
using ReallifeGamemode.Server.Models;
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using System.Text;
namespace ReallifeGamemode.Server.Entities
{
public class House
{
[Key]
[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
public int Id { get; set; }
public string Type { get; set; }
public int Price { get; set; }
public float X { get; set; }
public float Y { get; set; }
public float Z { get; set; }
public int RentalFee { get; set; }
public bool CanRentIn { get; set; }
[NotMapped]
public Vector3 Position => new Vector3(X, Y, Z);
[ForeignKey("Owner")]
public int? OwnerId { get; set; }
public User Owner { get; set; }
[NotMapped]
public Client User => Owner?.Client;
}
}