Files
reallife-gamemode/Server/Managers/VehicleManager.cs
2018-11-28 19:36:46 +01:00

40 lines
1.1 KiB
C#

using GTANetworkAPI;
using reallife_gamemode.Server.Entities;
using System;
using System.Collections.Generic;
using System.Text;
namespace reallife_gamemode.Server.Managers
{
public class VehicleManager
{
private static Dictionary<int, NetHandle> _serverVehicles = new Dictionary<int, NetHandle>();
public static void AddVehicle(ServerVehicle serverVehicle, Vehicle vehicle)
{
if(_serverVehicles.ContainsKey(serverVehicle.Id))
{
return;
}
if (_serverVehicles.ContainsValue(vehicle.Handle))
{
return;
}
_serverVehicles[serverVehicle.Id] = vehicle.Handle;
}
public static Vehicle GetVehicleFromServerVehicle(ServerVehicle serverVehicle)
{
Console.WriteLine("calling GetVehicleFromServerVehicle | " + serverVehicle.Id);
if(!_serverVehicles.ContainsKey(serverVehicle.Id))
{
return null;
}
return NAPI.Pools.GetAllVehicles().Find(v => v.Handle == _serverVehicles[serverVehicle.Id]);
}
}
}