Files
reallife-gamemode/Client/Gui/deathscreen.js

61 lines
1.6 KiB
JavaScript

/**
* @overview Life of German Reallife - Gui Infobox infobox.js
* @author VegaZ
* @copyright (c) 2008 - 2018 Life of German
*/
var playerName;
var playerId;
var playerMoney;
var isDeath = false;
var deathTime;
var respawnTime;
var deathSeconds;
var fade;
mp.game.gameplay.setFadeOutAfterDeath(false);
mp.events.add("startDeathTimer", () => {
if (isDeath === false) {
isDeath = true;
//mp.gui.chat.activate(false);
deathDate = new Date();
respawnTime = Math.floor(deathDate.getTime() / 1000 + 120);
fade = 255 - 120;
}
});
mp.events.add("onPlayerRevived", () => {
isDeath = false;
mp.gui.chat.activate(true);
mp.game.gameplay.setFadeOutAfterDeath(false);
});
mp.events.add("respawnDeathPlayer", () => {
isDeath = false;
mp.gui.chat.activate(true);
mp.game.gameplay.setFadeOutAfterDeath(false);
mp.events.callRemote('RespawnPlayerAtHospital');
});
mp.events.add("render", () => {
currentDate = new Date();
if (isDeath === true) {
deathSeconds = respawnTime - Math.floor(currentDate.getTime() / 1000);
var alpha = fade + (Math.floor((currentDate.getTime() / 1000) - (deathDate.getTime() / 1000)));
if (deathSeconds >= 0) {
mp.game.graphics.drawText("~y~" + deathSeconds, [0.5, 0.5],
{
font: 7,
color: [255, 255, 255, 255],
scale: [0.8, 0.8],
outline: true
})
mp.game.graphics.drawRect(0.5, 0.5, 1, 1, 0, 0, 0, alpha);
} else {
mp.events.call("respawnDeathPlayer");
}
}
});