572 lines
17 KiB
TypeScript
572 lines
17 KiB
TypeScript
/**
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* @overview Life of German Reallife - Tuning tuning.js
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* @author hydrant
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* @copyright (c) 2008 - 2018 Life of German
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*/
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import * as NativeUI from 'NativeUI';
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const Menu = NativeUI.Menu;
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const UIMenuItem = NativeUI.UIMenuItem;
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const BadgeStyle = NativeUI.BadgeStyle;
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const Point = NativeUI.Point;
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export default function tuning(globalData: GlobalData) {
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var keyBound = false;
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var disableInput = [75, 278, 279, 280, 281, 23, 59, 60, 71, 72, 74];
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var carModTypes = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 18, 22, 25, 27, 28, 33, 34, 35, 38, 39, 40, 41, 42, 43, 44, 46, 48, 69];
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var carModSlotName = [
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{ Slot: 0, Name: "Spoiler" },
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{ Slot: 1, Name: "Frontstoßstange" },
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{ Slot: 2, Name: "Heckstoßstange" },
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{ Slot: 3, Name: "Seitenschweller" },
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{ Slot: 4, Name: "Auspuff" },
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{ Slot: 5, Name: "Rahmen" },
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{ Slot: 6, Name: "Kühlergrill" },
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{ Slot: 7, Name: "Motorhaube" },
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{ Slot: 8, Name: "Kotflügel" },
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{ Slot: 9, Name: "Rechter Kotflügel" },
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{ Slot: 10, Name: "Dach" },
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{ Slot: 11, Name: "Motor" },
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{ Slot: 12, Name: "Bremsen" },
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{ Slot: 13, Name: "Getriebe" },
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{ Slot: 14, Name: "Hupe" },
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{ Slot: 15, Name: "Federung" },
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{ Slot: 18, Name: "Turbo" },
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{ Slot: 22, Name: "Licht" },
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{ Slot: 23, Name: "Reifen" },
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{ Slot: 25, Name: "Nummernschildhalter" },
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{ Slot: 27, Name: "Innenausstatung" },
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{ Slot: 28, Name: "Wackelkopf" },
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{ Slot: 33, Name: "Lenkrad" },
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{ Slot: 34, Name: "Schalthebel" },
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{ Slot: 35, Name: "Schild" },
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{ Slot: 38, Name: "Hydraulik" },
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{ Slot: 39, Name: "Motorabdeckung" },
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{ Slot: 40, Name: "Luftfilter" },
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{ Slot: 46, Name: "Fenster" },
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{ Slot: 48, Name: "Design" }
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];
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var customPartNames = [
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{
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Model: 1093792632,
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Names: [
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{
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Slot: 8,
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Name: "Lüftungsschlitze"
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},
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{
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Slot: 43,
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Name: "Motorhaubenstifte"
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}
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]
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},
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{
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Model: 223240013,
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Names: [
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{
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Slot: 9,
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Name: "Heckkotflügel"
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}
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]
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},
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{
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Model: 1031562256,
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Names: [
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{
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Slot: 5,
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Name: "Stoßdämpfer"
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}
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]
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},
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{
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Model: 3308022675,
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Names: [
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{
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Slot: 9,
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Name: "Kotflügel"
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}
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]
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}
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];
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var doorOpeners = [
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{
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Model: 3308022675,
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Doors: [
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{
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Slot: 5,
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Door: 4
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}
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]
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}
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];
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var bikeModTypes = [];
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var mainMenu;
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var modMenu;
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var closeMenu = false;
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mp.events.add('showTuningInfo', () => {
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mp.game.ui.setTextComponentFormat('STRING');
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mp.game.ui.addTextComponentSubstringPlayerName('Drücke ~INPUT_CONTEXT~, um dein Fahrzeug zu modifizieren');
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mp.game.ui.displayHelpTextFromStringLabel(0, true, true, -1);
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mp.keys.bind(0x45, false, keyPressHandler);
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keyBound = true;
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});
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mp.events.add('hideTuningInfo', (unbind) => {
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mp.game.ui.clearHelp(true);
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mp.gui.chat.show(true);
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if (mp.players.local.vehicle) {
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mp.players.local.vehicle.setLights(0);
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}
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if (typeof mainMenu !== "undefined" && unbind) {
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mainMenu.Close();
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globalData.InTuning = false;
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}
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if (typeof modMenu !== "undefined" && modMenu.Visible && unbind) {
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closeMenu = true;
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modMenu.Close();
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globalData.InTuning = false;
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}
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if (keyBound && unbind) {
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mp.keys.unbind(0x45, false, keyPressHandler);
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keyBound = false;
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}
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});
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function keyPressHandler() {
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mp.events.callRemote("startPlayerTuning");
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}
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mp.events.add("render", () => {
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if (globalData.InTuning) {
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disableInput.forEach((input) => {
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mp.game.controls.disableControlAction(1, input, true);
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});
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}
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});
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mp.events.add("showTuningMenu", () => {
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mp.events.call("hideTuningInfo", false);
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mp.gui.chat.show(false);
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var localPlayer = mp.players.local;
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var localVehicle = localPlayer.vehicle;
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localVehicle.setHalt(1.0, true, false);
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if (typeof mainMenu !== "undefined" && mainMenu.Visible) {
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return;
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}
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if (typeof modMenu !== "undefined" && modMenu.Visible) {
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return;
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}
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globalData.InTuning = true;
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localVehicle.setLights(1);
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var carName = mp.game.ui.getLabelText(mp.game.vehicle.getDisplayNameFromVehicleModel(localVehicle.model));
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mainMenu = new Menu("Fahrzeugwerkstatt", carName, new Point(50, 50), null, null);
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if (localVehicle.getBodyHealth() !== 1000) {
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var repairItem = new UIMenuItem("Fahrzeug reparieren");
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mainMenu.AddItem(repairItem);
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mainMenu.ItemSelect.on((selectedItem, index) => {
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if (selectedItem === repairItem) {
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mp.events.callRemote("repairVehicle");
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mainMenu.Close();
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setTimeout(() => {
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mp.events.call("showTuningMenu");
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}, 500);
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}
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});
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mainMenu.MenuClose.on(() => {
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globalData.InTuning = false;
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mp.events.call("hideTuningInfo", false);
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});
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mainMenu.Open();
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return;
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}
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carModTypes.forEach((modType) => {
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if (localVehicle.getModSlotName(modType) !== "undefined") {
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var slotName = mp.game.ui.getLabelText(localVehicle.getModSlotName(modType));
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if (slotName === "NULL") {
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slotName = getCustomName(localVehicle.model, modType);
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if (slotName === undefined) slotName = getSlotName(modType);
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}
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if (slotName === "undefined") slotName = "Slot " + modType;
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var menuItem = new UIMenuItem(slotName);
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var num = localVehicle.getNumMods(modType);
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if (num === undefined && modType !== 18 && modType !== 22) return;
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if (num !== 0 || modType === 18 || modType === 22) mainMenu.AddItem(menuItem);
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}
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});
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mainMenu.Open();
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mainMenu.ItemSelect.on((item) => {
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var modSlot: number = getSlotId(item.Text);
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if (item.Text.startsWith("Slot")) {
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var restStr = item.Text.substring(5);
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modSlot = parseInt(restStr);
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}
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if (modSlot === undefined) return;
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if (modSlot === 38) {
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localVehicle.setDoorOpen(5, false, false);
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} else if (modSlot === 39 || modSlot === 40 || modSlot === 41) {
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localVehicle.setDoorOpen(4, false, false);
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}
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var door = getDoor(localVehicle.model, modSlot);
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if (door !== undefined) {
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localVehicle.setDoorOpen(door, false, false);
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}
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var currentMod = localVehicle.getMod(modSlot);
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var oldToggleValue;
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if (modSlot === 18) {
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oldToggleValue = localVehicle.isToggleModOn(modSlot);
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currentMod = oldToggleValue ? 0 : -1;
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}
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if (modSlot === 22) {
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localVehicle.setLights(2);
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var hlColor = localVehicle.getVariable("headlightColor");
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if (typeof hlColor !== "number" || isNaN(hlColor) || hlColor < 0 || hlColor === 255) {
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currentMod = -1;
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} else if (hlColor === 13) currentMod = 0;
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else currentMod = hlColor + 2;
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}
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var currentModItem;
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var modNum = localVehicle.getNumMods(modSlot);
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if (modSlot === 18) modNum = 1;
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if (modSlot === 22) modNum = 14;
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modMenu = new Menu(item.Text, "Änderung: " + item.Text, new Point(50, 50), null, null);
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for (var i = -1; i < modNum; i++) {
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var modItem;
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if (i === -1) {
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modItem = new UIMenuItem("Serie", "");
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} else {
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var modName = getModName(localVehicle, modSlot, i);
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modItem = new UIMenuItem(modName, "");
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}
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if (i === currentMod - (modSlot === 22 ? 1 : 0)) {
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modItem.SetRightBadge(BadgeStyle.Car);
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currentModItem = modItem;
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}
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modMenu.AddItem(modItem);
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}
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modMenu.ItemSelect.on((selectedItem, index) => {
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if (currentModItem !== undefined) {
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currentModItem.SetRightBadge(BadgeStyle.None);
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}
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if (selectedItem !== undefined) {
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selectedItem.SetRightBadge(BadgeStyle.Car);
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currentModItem = selectedItem;
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}
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mp.events.callRemote("setVehicleMod", modSlot, index);
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if (modSlot === 18) {
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oldToggleValue = index;
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return;
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}
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if (modSlot === 22) {
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currentMod = index;
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return;
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}
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if (index === 0) index = -1;
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currentMod = index - 1;
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});
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modMenu.IndexChange.on((index) => {
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if (modSlot === 18) return;
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if (modSlot === 22) {
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setHeadlightsColor(localVehicle, index);
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return;
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}
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if (index === 0) index = -1;
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localVehicle.setMod(modSlot, index - 1);
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});
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modMenu.MenuClose.on(() => {
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if (modSlot === 38) {
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localVehicle.setDoorShut(5, false);
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} else if (modSlot === 39 || modSlot === 40 || modSlot === 41) {
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localVehicle.setDoorShut(4, false);
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}
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if (door !== undefined) {
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localVehicle.setDoorShut(door, false);
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}
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if (closeMenu) {
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closeMenu = false;
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return;
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}
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mainMenu.Visible = true;
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modMenu.Visible = false;
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if (modSlot === 18) return;
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else if (modSlot === 22) {
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localVehicle.setLights(1);
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setHeadlightsColor(localVehicle, currentMod);
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return;
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}
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localVehicle.setMod(modSlot, currentMod);
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});
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mainMenu.Visible = false;
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modMenu.Visible = true;
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});
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mainMenu.MenuClose.on(() => {
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localVehicle.setLights(0);
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globalData.InTuning = false;
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mp.events.call("hideTuningInfo", false);
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});
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});
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mp.events.add("playerLeaveVehicle", () => {
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if (keyBound) {
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mp.events.call("hideTuningInfo", true);
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}
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});
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function getSlotName(slot) {
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var toReturn = "undefined";
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carModSlotName.forEach((name) => {
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if (name.Slot === slot) toReturn = name.Name;
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});
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return toReturn;
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}
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function getSlotId(slotName): number {
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var toReturn = undefined;
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carModSlotName.forEach((name) => {
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if (name.Name === slotName) toReturn = name.Slot;
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});
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if (toReturn === "undefined") {
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toReturn = getCustomId(mp.players.local.vehicle.model, slotName);
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if (toReturn === undefined) {
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carModTypes.forEach((modType) => {
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if (mp.game.ui.getLabelText(mp.players.local.vehicle.getModSlotName(modType)) === slotName) toReturn = getSlotId(getSlotName(modType));
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});
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}
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}
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return toReturn;
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}
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function getCustomName(model, slot) {
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var toReturn = undefined;
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customPartNames.forEach((cpn) => {
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if (cpn.Model === model) {
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cpn.Names.forEach((names) => {
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if (names.Slot === slot) toReturn = names.Name;
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});
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}
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});
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return toReturn;
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}
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function getCustomId(model, name) {
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var toReturn = undefined;
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customPartNames.forEach((cpn) => {
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if (cpn.Model === model) {
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cpn.Names.forEach((names) => {
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if (names.Name === name) toReturn = names.Slot;
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});
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}
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});
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return toReturn;
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}
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function getDoor(model, slot) {
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var toReturn = undefined;
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doorOpeners.forEach((cpn) => {
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if (cpn.Model === model) {
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cpn.Doors.forEach((door) => {
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if (door.Slot === slot) toReturn = door.Door;
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});
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}
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});
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return toReturn;
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}
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function getModName(vehicle, slot, mod) {
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var modName = vehicle.getModTextLabel(slot, mod);
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var realModName = mp.game.ui.getLabelText(modName);
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if (slot === 11) {
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switch (mod) {
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case 0:
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realModName = "EMS Verbesserung 1";
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break;
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case 1:
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realModName = "EMS Verbesserung 2";
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break;
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case 2:
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realModName = "EMS Verbesserung 3";
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break;
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case 3:
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realModName = "EMS Verbesserung 4";
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break;
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}
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} else if (slot === 12) {
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switch (mod) {
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case 0:
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realModName = "Straßenbremsen";
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break;
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case 1:
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realModName = "Sportbremsen";
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break;
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case 2:
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realModName = "Rennbremsen";
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break;
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}
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} else if (slot === 13) {
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switch (mod) {
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case 0:
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realModName = "Straßengetriebe";
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break;
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case 1:
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realModName = "Sportgetriebe";
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break;
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case 2:
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realModName = "Renngetriebe";
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break;
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}
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} else if (slot === 15) {
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switch (mod) {
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case 0:
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realModName = "Tiefere Federung";
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break;
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case 1:
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realModName = "Straßenfederung";
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break;
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case 2:
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realModName = "Sportfederung";
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break;
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case 3:
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realModName = "Rennfederung";
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break;
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case 4:
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realModName = "Wettkampffederung";
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break;
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}
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} else if (slot === 18) {
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realModName = "Turbotuning";
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} else if (slot === 22) {
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switch (mod) {
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case 0:
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realModName = "Xenon Licht";
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break;
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case 1:
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realModName = "Weißes Licht";
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break;
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case 2:
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realModName = "Blaues Licht";
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break;
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case 3:
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realModName = "Hell-blaues Licht";
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break;
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case 4:
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realModName = "Grünes Licht";
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break;
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case 5:
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realModName = "Hell-grünes Licht";
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break;
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case 6:
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realModName = "Hell-gelbes Licht";
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break;
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case 7:
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realModName = "Gelbes Licht";
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break;
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case 8:
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realModName = "Orangenes Licht";
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break;
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case 9:
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realModName = "Rotes Licht";
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break;
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case 10:
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realModName = "Hell-pinkes Licht";
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break;
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case 11:
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realModName = "Pinkes Licht";
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break;
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case 12:
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realModName = "Lila Licht";
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break;
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case 13:
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realModName = "Hell-lila Licht";
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break;
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}
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}
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return realModName;
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}
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function setHeadlightsColor(vehicle, index) {
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var color = index - 2;
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if (index === 0) color = -1;
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if (index === 1) color = 13;
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if (typeof color !== "number" || isNaN(color) || color < 0 || color === 255) {
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|
// Disable
|
|
vehicle.toggleMod(22, false);
|
|
mp.game.invoke("0xE41033B25D003A07", vehicle.handle, 255);
|
|
} else {
|
|
// Enable
|
|
vehicle.toggleMod(22, true);
|
|
mp.game.invoke("0xE41033B25D003A07", vehicle.handle, color);
|
|
}
|
|
}
|
|
} |