Files
reallife-gamemode/Server/Events/Connect.cs
2018-09-18 21:09:10 +02:00

22 lines
455 B
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using GTANetworkAPI;
using Microsoft.EntityFrameworkCore;
using reallife_gamemode.Model;
using reallife_gamemode.Server.Entities;
namespace reallife_gamemode.Server.Events
{
class Connect : Script
{
[ServerEvent(GTANetworkAPI.Event.PlayerConnected)]
public void OnPlayerConnected(Client player)
{
}
}
}