Files
reallife-gamemode/ReallifeGamemode.Server/Factions/Medic/Medic.cs
2021-04-05 18:45:18 +02:00

292 lines
9.4 KiB
C#

using System.Collections.Generic;
using GTANetworkAPI;
using Newtonsoft.Json;
using ReallifeGamemode.Server.Services;
using System.Linq;
using ReallifeGamemode.Services;
using ReallifeGamemode.Database.Entities;
using ReallifeGamemode.Database.Models;
using Microsoft.EntityFrameworkCore;
using System;
using ReallifeGamemode.Server.Extensions;
/**
* @overview Life of German Reallife - Server Factions Medic Medic.cs
* @author VegaZ
* @copyright (c) 2008 - 2018 Life of German
*/
namespace ReallifeGamemode.Server.Factions.Medic
{
public class Medic : Script
{
public static List<MedicTask> ReviveTasks = new List<MedicTask>();
public static List<MedicTask> HealTasks = new List<MedicTask>();
public static List<MedicTask> FireTasks = new List<MedicTask>();
public static List<HealDecision> HealDecisions = new List<HealDecision>();
public static int ReviveIncome = 100;
public static int dutyMedics = 0;
public static int reviveTaskTime = 240;
public class HealDecision
{
public Player dMedic;
public Player dTarget;
public int dPrice;
}
public static void AddTaskToList(MedicTask task)
{
if (task == null)
{
return;
}
switch (task.Type)
{
case MedicTaskType.REVIVE:
ReviveTasks.Add(task);
break;
case MedicTaskType.HEAL:
HealTasks.Add(task);
break;
case MedicTaskType.FIRE:
FireTasks.Add(task);
break;
}
}
public static void RemoveTaskFromList(MedicTask task)
{
if (task == null)
{
return;
}
switch (task.Type)
{
case MedicTaskType.REVIVE:
ReviveTasks.Remove(task);
break;
case MedicTaskType.HEAL:
HealTasks.Remove(task);
break;
case MedicTaskType.FIRE:
FireTasks.Remove(task);
break;
}
}
public static void UpdateReviveSperre()
{
var allRevivedPlayers = NAPI.Pools.GetAllPlayers().Where(c => c.HasData("reviveSperre"));
foreach(var player in allRevivedPlayers)
{
var timeLeft = player.GetData<int>("reviveSperre");
if (timeLeft > 0)
{
player.SetData("reviveSperre", timeLeft - 1);
}
else
{
player.ResetData("reviveSperre");
}
}
}
public static void CheckHealDecisionDistance()
{
foreach(var healAuftrag in HealDecisions)
{
if (healAuftrag.dMedic.Position.DistanceTo(healAuftrag.dTarget.Position) >= 10)
{
healAuftrag.dMedic.SendNotification("~r~Die Heal-Anfrage wurde abgebrochen");
healAuftrag.dTarget.SendNotification("~r~Die Heal-Anfrage wurde abgebrochen");
healAuftrag.dTarget.ResetData("healDecision");
var activeDecision = HealDecisions.FirstOrDefault(d => d.dTarget == healAuftrag.dTarget);
HealDecisions.Remove(activeDecision);
}
}
}
public static void MakeHealDecision(Player target, bool decision)
{
var activeDecision = HealDecisions.FirstOrDefault(d => d.dTarget == target);
if(decision == false)
{
activeDecision.dMedic.SendNotification(activeDecision.dTarget.Name + " hat den Heal ~r~abgelehnt",false);
activeDecision.dTarget.SendNotification("Du hast den Heal ~r~abgelehnt", false);
}
else
{
activeDecision.dMedic.SendNotification(activeDecision.dTarget.Name + " hat den Heal ~g~akzeptiert", false);
activeDecision.dTarget.SendNotification("Du hast den Heal ~g~akzeptiert", false);
using var dbContext = new DatabaseContext();
{
User targetUser = target.GetUser(dbContext);
if (targetUser.Handmoney >= activeDecision.dPrice)
{
targetUser.Handmoney -= activeDecision.dPrice;
}
else
{
int bankMoney = activeDecision.dPrice - targetUser.Handmoney;
targetUser.Handmoney = 0;
targetUser.BankAccount.Balance -= bankMoney;
}
dbContext.Factions.Include(f => f.BankAccount).Where(f => f.Id == 2).First().BankAccount.Balance += activeDecision.dPrice / 2;
activeDecision.dMedic.GetUser(dbContext).Wage += activeDecision.dPrice / 2;
dbContext.SaveChanges();
}
activeDecision.dTarget.Health = 100;
activeDecision.dTarget.SendNotification($"Du wurdest von ~g~{activeDecision.dMedic.Name} ~s~ für ~g~{activeDecision.dPrice.ToMoneyString()} geheilt", false);
activeDecision.dMedic.SendNotification($"Du hast ~g~{activeDecision.dTarget.Name} ~s~ für {activeDecision.dPrice.ToMoneyString()} geheilt", false);
delHealTask(activeDecision.dTarget);
}
HealDecisions.Remove(activeDecision);
}
public static void UpdateTaskTimeLeft()
{
DateTime actualTime = DateTime.Now;
if (ReviveTasks.Count != 0)
{
foreach (var task in ReviveTasks)
{
if (task.MedicName != null)
{
var taskTimeLeft = Math.Abs((Int32)(((DateTimeOffset)actualTime).ToUnixTimeSeconds() - ((DateTimeOffset)task.Time).ToUnixTimeSeconds() - reviveTaskTime));
task.TimeLeft = taskTimeLeft;
var medic = PlayerService.GetPlayerByNameOrId(task.MedicName);
if(medic != null) medic.TriggerEvent("setTaskTimeLeft", taskTimeLeft);
}
}
}
}
[RemoteEvent("loadMedicTasks")]
public void LoadMedicTasks(Player player, int type)
{
switch (type)
{
case 0:
player.TriggerEvent("showMedicTasks", 0, JsonConvert.SerializeObject(ReviveTasks));
break;
case 1:
player.TriggerEvent("showMedicTasks", 1, JsonConvert.SerializeObject(HealTasks));
break;
case 2:
player.TriggerEvent("showMedicTasks", 2, JsonConvert.SerializeObject(FireTasks));
break;
}
}
[RemoteEvent("updateMedicTask")]
public void UpdateMedicTasks(Player player, int type, int index)
{
Player target = PlayerService.GetPlayerByNameOrId(ReviveTasks[index].Victim);
switch (type)
{
case 0:
ReviveTasks[index].MedicName = player.Name;
ChatService.BroadcastFaction("~y~[MEDIC] ~w~" + player.Name + " hat den Reviveauftrag von " + ReviveTasks[index].Victim + " angenommen.", new List<int>() { 2 });
target.SendNotification("~w~Sanitäter~g~ " + player.Name + "~w~ eilt zur Rettung.");
break;
case 1:
HealTasks[index].MedicName = player.Name;
ChatService.BroadcastFaction("~y~[MEDIC] ~w~" + player.Name + " hat den Healauftrag von " + ReviveTasks[index].Victim + " angenommen.", new List<int>() { 2 });
target.SendNotification("~w~Sanitäter~g~ " + player.Name + "~w~ hat deinen Auftrag angenommen.");
break;
case 2:
FireTasks[index].MedicName = player.Name;
break;
}
}
[RemoteEvent("delHealTask")]
public static void delHealTask(Player player)
{
MedicTask task = HealTasks.FirstOrDefault(t => t.Victim == player.Name);
if(task != null) RemoveTaskFromList(task);
player.SetData("healauftrag", false);
}
[RemoteEvent("delHealTaskAsMedic")]
public static void delHealTaskAsMedic(Player player, string victimName)
{
MedicTask task = HealTasks.FirstOrDefault(t => t.Victim == victimName);
RemoveTaskFromList(task);
player.SetData("healauftrag", false);
}
[RemoteEvent("delReviveTask")]
public static void delReviveTask(Player player)
{
MedicTask task = ReviveTasks.FirstOrDefault(t => t.Victim == player.Name);
RemoveTaskFromList(task);
}
[RemoteEvent("delReviveTaskMedic")]
public static void delReviveTaskMedic(Player player)
{
MedicTask task = ReviveTasks.FirstOrDefault(t => t.MedicName == player.Name);
RemoveTaskFromList(task);
}
[RemoteEvent("CutMedicEarnings")]
public void CutMedicEarnings(Player player)
{
MedicTask task = ReviveTasks.FirstOrDefault(t => t.Victim == player.Name);
var medic = PlayerService.GetPlayerByNameOrId(task.MedicName);
medic.TriggerEvent("cutMedicEarnings");
}
[RemoteEvent("PayCutMedicEarnings")]
public void PayCutMedicEarnings(Player player)
{
using var dbContext = new DatabaseContext();
{
dbContext.Factions.Include(f => f.BankAccount).Where(f => f.Id == 2).First().BankAccount.Balance += Medic.ReviveIncome / 2;
player.SendNotification($"Du hast den Einsatzort erreicht und ~g~{Medic.ReviveIncome / 2}$ ~s~für die Fraktion verdient.");
Medic.delReviveTaskMedic(player);
dbContext.SaveChanges();
}
}
[RemoteEvent("MedicTaskTimeout")]
public void RemoveMedicTask(Player player)
{
Medic.delReviveTaskMedic(player);
}
[RemoteEvent("getTaskTimeLeft")]
public void GetTaskTimeLeft(Player player, string victimName)
{
using var dbContext = new DatabaseContext();
{
var activeTaskTime = ReviveTasks.FirstOrDefault(t => t.MedicName == player.Name && t.Victim == victimName).TimeLeft;
player.TriggerEvent("setTaskTimeLeft", activeTaskTime);
}
}
public static void UpdateDutyMedics(int modifier)
{
dutyMedics = dutyMedics + modifier;
NAPI.ClientEvent.TriggerClientEventForAll("updateDutyMedics", dutyMedics);
}
}
}