356 lines
12 KiB
C#
356 lines
12 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Timers;
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using GTANetworkAPI;
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using Microsoft.EntityFrameworkCore;
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using Newtonsoft.Json;
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using ReallifeGamemode.Database.Entities;
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using ReallifeGamemode.Database.Models;
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using ReallifeGamemode.Server.Extensions;
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using ReallifeGamemode.Server.Services;
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namespace ReallifeGamemode.Server.Gangwar
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{
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public class Turf
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{
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public int TurfID { get; set; }
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public string TurfName { get; set; }
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public int Color { get; set; }
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public string Owner { get; set; }
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public string Attacker { get; set; }
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public int Att_Score { get; set; }
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public int Def_Score { get; set; }
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public string status { get; set; }
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public int value { get; set; }
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public int maxValue { get; set; }
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public bool surplus { get; set; }
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public List<Player> playerInside { get; set; }
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public Timer timer { get; set; }
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public Player[] playerInGangwar { get; set; }
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public int timerCount;
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public Turf(int TurfID, string TurfName, int color, string Owner, int value, int maxValue, bool surplus)
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{
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this.TurfID = TurfID;
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this.TurfName = TurfName;
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this.Color = color;
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this.Owner = Owner;
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this.value = value;
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this.maxValue = maxValue;
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this.surplus = surplus;
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this.Attacker = null;
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this.Att_Score = 1;
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this.Def_Score = 0;
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this.status = "normal";
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this.timer = null;
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this.playerInside = new List<Player>();
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this.timerCount = 0;
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}
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public int getId()
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{
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return this.TurfID;
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}
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public int getValue()
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{
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return this.value;
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}
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public void setValue(int value)
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{
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this.value = value;
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}
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public void addValue(int addedValue)
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{
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this.value += addedValue;
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}
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public int getMaxValue()
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{
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return maxValue;
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}
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public bool getSurplus()
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{
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return surplus;
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}
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public void setSurplus(bool surplus)
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{
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this.surplus = surplus;
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}
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public string getName()
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{
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return this.TurfName;
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}
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public int getColor()
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{
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return this.Color;
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}
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public string getOwner()
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{
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return this.Owner;
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}
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public string getAttacker()
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{
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return this.Attacker;
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}
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private void TurfTick()
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{
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this.timer = new System.Timers.Timer(1000);
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this.timer.Elapsed += Tick;
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this.timer.AutoReset = true;
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this.timer.Enabled = true;
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this.timerCount = 0;
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}
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private void Tick(object sender, System.Timers.ElapsedEventArgs e)
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{
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if (this.status == "attack")
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{
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update();
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}
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}
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private void update()
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{
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#region Ticket system
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/*
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try
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{
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Player[] owners = NAPI.Pools.GetAllPlayers().Where(c => c.GetUser().Faction.Name == this.Owner).ToArray();
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Player[] attackers = NAPI.Pools.GetAllPlayers().Where(c => c.GetUser().Faction.Name == this.Attacker).ToArray();
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}catch(NullReferenceException ex)
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{
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int i = 0;
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foreach(var c in playerInGangwar)
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{
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if (!NAPI.Entity.DoesEntityExist(c.Handle))
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{
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this.playerInside = this.playerInside.Where(gp => gp != c).ToArray();
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}
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i++;
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}
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}
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if (owners.Length > attackers.Length)
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this.Att_Score -= owners.Length - attackers.Length;
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if(owners.Length < attackers.Length)
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this.Def_Score -= attackers.Length - owners.Length;
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*/
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#endregion Ticket system
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foreach (Player gangwarPlayer in this.playerInGangwar)
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{
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gangwarPlayer.TriggerEvent("GangwarScore", this.Attacker, this.Owner, this.Att_Score, this.Def_Score, 100 - timerCount);
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}
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if (this.Att_Score >= 200)
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{
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this.takeOver(this.Attacker);
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}
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else if (this.Def_Score >= 200)
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{
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this.takeOver(this.Owner);
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}
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timerCount += 1;
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if (timerCount >= 100) //change to 900 (seconds) before release for testing reasons change to whatever you like
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{
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if (this.Att_Score > this.Def_Score)
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{
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foreach (Player gangwarPlayer in this.playerInGangwar)
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{
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gangwarPlayer.TriggerEvent("GangwarScore", this.Attacker, this.Owner, 0, 0, 0);
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}
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this.takeOver(this.Attacker);
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this.Def_Score = 0;
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return;
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}
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else if (this.Att_Score < this.Def_Score)
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{
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foreach (Player gangwarPlayer in this.playerInGangwar)
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{
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gangwarPlayer.TriggerEvent("GangwarScore", this.Attacker, this.Owner, 0, 0, 0);
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}
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this.takeOver(this.Owner);
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this.Att_Score = 0;
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return;
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}
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else if (this.Def_Score == this.Att_Score)
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{
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foreach (Player gangwarPlayer in this.playerInGangwar)
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{
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gangwarPlayer.TriggerEvent("GangwarScore", this.Attacker, this.Owner, 0, 0, 0);
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}
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this.takeOver(this.Owner);
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this.Def_Score = 0;
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return;
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}
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}
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}
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public void enter(Player client)
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{
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if (this.status == "attack")
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{
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if (client.GetUser().Faction.Name != getOwner() && client.GetUser().Faction.Name != getAttacker())
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return;
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Player gPlayer = playerInGangwar.Where(c => c.GetUser().Id == client.GetUser().Id).FirstOrDefault();
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if (gPlayer == null)
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{
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using (var dbContext = new DatabaseContext())
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{
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ChatService.BroadcastFaction("~y~[GANGWAR] ~r~" + client.Name + "~w~ ist nicht im Gangwar beteiligt !", dbContext.Factions.Where(f => f.Name == getOwner()).FirstOrDefault());
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ChatService.BroadcastFaction("~y~[GANGWAR] ~r~" + client.Name + "~w~ ist nicht im Gangwar beteiligt !", dbContext.Factions.Where(f => f.Name == getAttacker()).FirstOrDefault());
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}
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return;
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}
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}
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if (playerInside.Find(c => c == client) == null)
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{
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playerInside.Add(client);
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client.SetData("GotInsideOfTurf", true);
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}
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}
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public void leave(Player client)
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{
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if (playerInside.Find(c => c == client) != null)
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{
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this.playerInside = this.playerInside.Where(c => c != client).ToList();
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if (this.status != "attack")
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client.ResetData("GotInsideOfTurf");
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}
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}
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public void takeOver(string FactionName)
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{
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this.timer.Stop();
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this.timer = null;
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using (var dbContext = new DatabaseContext())
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{
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if (getOwner() == FactionName)
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{
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Player[] owners = NAPI.Pools.GetAllPlayers().Where(c => c.IsLoggedIn() && c.GetUser().Faction.Name == this.Owner).ToArray();
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Player[] attackers = NAPI.Pools.GetAllPlayers().Where(c => c.IsLoggedIn() && c.GetUser().Faction.Name == this.Attacker).ToArray();
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foreach (var o in owners)
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{
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o.TriggerEvent("CLIENT:win");
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}
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foreach (var a in attackers)
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{
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a.TriggerEvent("CLIENT:loose");
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}
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ChatService.BroadcastFaction("~y~[GANGWAR] ~w~Deine Fraktion hat erfolgreich das Gebiet ~g~" + getName() + "~w~ verteidigt.", dbContext.Factions.Where(f => f.Name == getOwner()).FirstOrDefault());
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ChatService.BroadcastFaction("~y~[GANGWAR] ~w~Deine Fraktion hat den Angrif auf das Gebiet ~r~" + getName() + "~w~ verloren.", dbContext.Factions.Where(f => f.Name == getAttacker()).FirstOrDefault());
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}
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else if (getOwner() != FactionName)
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{
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ChatService.BroadcastFaction("~y~[GANGWAR] ~w~Deine Fraktion konnte das Gebiet ~r~" + getName() + "~w~ nicht verteidigen.", dbContext.Factions.Where(f => f.Name == getOwner()).FirstOrDefault());
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Player[] owners = NAPI.Pools.GetAllPlayers().Where(c => c.IsLoggedIn() && c.GetUser().Faction.Name == this.Owner).ToArray();
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Player[] attackers = NAPI.Pools.GetAllPlayers().Where(c => c.IsLoggedIn() && c.GetUser().Faction.Name == this.Attacker).ToArray();
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foreach (var o in owners)
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{
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o.TriggerEvent("CLIENT:loose");
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}
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foreach (var a in attackers)
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{
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a.TriggerEvent("CLIENT:win");
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}
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this.Owner = FactionName;
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ChatService.BroadcastFaction("~y~[GANGWAR] ~w~Deine Fraktion konnte erfolgreich das Gebiet ~g~" + getName() + "~w~ erobern.", dbContext.Factions.Where(f => f.Name == getOwner()).FirstOrDefault());
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Turfs turf = dbContext.Turfs.Where(t => t.Id == getId()).FirstOrDefault();
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turf.Owner = this.Owner;
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turf.FactionId = dbContext.Factions.Where(f => f.Name == this.Owner).FirstOrDefault().Id;
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dbContext.SaveChanges();
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}
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}
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this.Attacker = null;
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foreach (var c in playerInGangwar)
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{
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c.TriggerEvent("CLIENT:setAttackBlip", false, TurfID);
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c.ResetData("inGangWar");
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c.ResetData("GotInsideOfTurf");
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}
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this.playerInGangwar = null;
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this.status = "conquered";
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NAPI.ClientEvent.TriggerClientEventForAll("CLIENT:Turf_Conquered", JsonConvert.SerializeObject(this.TurfID), JsonConvert.SerializeObject(this.status), JsonConvert.SerializeObject(this.Owner));
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Gangwar.loadTurfs();
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Gangwar.loadTurfs_ToAllPlayers();
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}
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public void attack(string attacker)
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{
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Player[] usersInGangwar;
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using (var context = new DatabaseContext())
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{
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var onlinePlayers = NAPI.Pools.GetAllPlayers().Where(c => c.IsLoggedIn()).Select(c => c.Name);
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List<Player> ownersInGangwar = context.Users.Include(u => u.Faction).Where(u => onlinePlayers.Contains(u.Name) && u.Faction.Name == getOwner()).Select(u => u.Player).ToList();
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List<Player> attackersInGangwar = context.Users.Include(u => u.Faction).Where(u => onlinePlayers.Contains(u.Name) && u.Faction.Name == attacker).Select(u => u.Player).ToList();
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if (ownersInGangwar.Count < 0 && attackersInGangwar.Count < 0)
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{
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List<Player> leaders = context.Users.Include(u => u.Faction).Where(u => onlinePlayers.Contains(u.Name) && u.Faction.Name == attacker && u.FactionLeader).Select(u => u.Player).ToList();
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foreach (var l in leaders)
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{
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ChatService.ErrorMessage(l, "Gangwarstart ist nicht möglich, da die beteiligten Fraktionen nicht genügend Mitglieder aufweisen.");
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}
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return;
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}
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List<Player> inGangwar = new List<Player>(ownersInGangwar.Concat(attackersInGangwar));
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usersInGangwar = inGangwar.ToArray();
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}
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if (this.status == "normal")
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{
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if (this.timer != null)
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{
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this.timer.Stop();
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this.timer = null;
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}
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this.Attacker = attacker;
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this.status = "attack";
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List<Player> clientsInGangwar = new List<Player>();
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foreach (var u in usersInGangwar)
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{
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u.TriggerEvent("CLIENT:setAttackBlip", true, TurfID);
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u.TriggerEvent("GangwarScore", this.Attacker, this.Owner, this.Att_Score, this.Def_Score);
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u.SetData("inGangWar", getId());
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ChatService.SendMessage(u, "~y~[GANGWAR]~w~ Die " + getAttacker() + " haben das Gebiet ~y~" + TurfName + "~w~ der " + getOwner() + " angegriffen.");
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clientsInGangwar.Add(u);
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}
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playerInGangwar = clientsInGangwar.ToArray();
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NAPI.ClientEvent.TriggerClientEventForAll("CLIENT:Turf_Update", JsonConvert.SerializeObject(this.TurfID), JsonConvert.SerializeObject(this.status), JsonConvert.SerializeObject(this.Owner), JsonConvert.SerializeObject(this.Attacker));
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this.TurfTick();
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}
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}
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public void setKill(string FactionName)
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{
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if (getOwner() == FactionName)
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{
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Att_Score += 1;
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}
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else if (getAttacker() == FactionName)
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{
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Def_Score += 1;
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}
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}
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}
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}
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