87 lines
2.8 KiB
C#
87 lines
2.8 KiB
C#
using GTANetworkAPI;
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using Newtonsoft.Json;
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using reallife_gamemode.Model;
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using reallife_gamemode.Server.Entities;
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using reallife_gamemode.Server.Extensions;
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using reallife_gamemode.Server.Services;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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/**
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* @overview Life of German Reallife - Faction Commands (Faction.cs)
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* @author VegaZ, hydrant
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* @copyright (c) 2008 - 2018 Life of German
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*/
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namespace reallife_gamemode.Server.Commands
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{
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class Faction : Script
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{
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[Command("f", "~m~Benutzung: ~s~/f [Nachricht]", GreedyArg = true)]
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public void CmdFactionF(Client player, string message)
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{
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Entities.Faction f = player.GetFaction();
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if(f == null || f.StateOwned)
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{
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ChatService.NotAuthorized(player);
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return;
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}
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string broadcastMessage = "!{02FCFF}** " + player.Name + ": " + message + " )) **";
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ChatService.BroadcastFaction(broadcastMessage, f);
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}
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[Command("r", "~m~Benutzung: ~s~/r [Nachricht]", GreedyArg = true)]
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public void CmdFactionR(Client player, string message)
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{
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Entities.Faction f = player.GetFaction();
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if (f == null || !f.StateOwned)
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{
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ChatService.NotAuthorized(player);
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return;
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}
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string broadcastMessage = "!{33AA33}** " + player.Name + ": " + message + ", over **";
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ChatService.BroadcastFaction(broadcastMessage, f);
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}
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[Command("d", "~m~Benutzung: ~s~/d [Nachricht]", GreedyArg = true)]
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public void CmdFactionD(Client player, string message)
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{
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Entities.Faction f = player.GetFaction();
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if (f == null || !f.StateOwned)
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{
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ChatService.NotAuthorized(player);
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return;
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}
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string broadcastMessage = "!{CC3333}** " + player.Name + ": " + message + ", over **";
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using(var context = new DatabaseContext())
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{
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ChatService.BroadcastFaction(broadcastMessage, context.Factions.ToList().FindAll(c => c.StateOwned));
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}
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}
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[Command("managefactionranks")]
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public void CmdFactionManageFactionRanks(Client player)
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{
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Entities.Faction f = player.GetFaction();
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if (f == null)
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{
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ChatService.NotAuthorized(player);
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return;
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}
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using(var context = new DatabaseContext())
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{
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List<FactionRank> factionRanks = context.FactionRanks.ToList().FindAll(r => r.FactionId == f.Id);
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string json = JsonConvert.SerializeObject(factionRanks, Formatting.Indented);
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player.TriggerEvent("manageFactionRanks", json);
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}
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}
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}
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}
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