Files
reallife-gamemode/ReallifeGamemode.Server/Factions/BasePoints.cs
2021-04-21 18:01:49 +02:00

58 lines
1.5 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using GTANetworkAPI;
using ReallifeGamemode.Database.Entities;
using ReallifeGamemode.Server.Extensions;
using ReallifeGamemode.Server.Util;
namespace ReallifeGamemode.Server.WeaponDeal
{
class BasePoints
{
public void getbase(int? factionID, Player client)
{
if (factionID == 1)
{
client.TriggerEvent("SERVER:Util_setWaypoint", 428.07, -977.88); // LSPD
}
else if( factionID == 2)
{
client.TriggerEvent("SERVER:Util_setWaypoint", 1157.56, -1518.56); // Sanitäter
}
else if (factionID == 3)
{
client.TriggerEvent("SERVER:Util_setWaypoint", 88.10, -741.76); // FIB
}
else if (factionID == 4)
{
client.TriggerEvent("SERVER:Util_setWaypoint", -394.30, -2785.44); // Trucker
}
else if (factionID == 5)
{
client.TriggerEvent("SERVER:Util_setWaypoint", -1082.29, -1655.07); // Terror
}
else if (factionID == 6)
{
client.TriggerEvent("SERVER:Util_setWaypoint", 1157.56, -1518.56); // Hitmen
}
else if (factionID == 7)
{
client.TriggerEvent("SERVER:Util_setWaypoint", 103.72, -1939.43); // Grove
}
else if (factionID == 8)
{
client.TriggerEvent("SERVER:Util_setWaypoint", 1209.42, -1628.65); // Ballas
}
else if (factionID == 9)
{
client.TriggerEvent("SERVER:Util_setWaypoint", -604.04, -930.92); // News Reporter
}
}
}
}