Files
reallife-gamemode/ReallifeGamemode.Server/Managers/LoadManager.cs
2019-09-08 14:29:53 +02:00

42 lines
1.1 KiB
C#

using GTANetworkAPI;
using ReallifeGamemode.Server.Entities;
using ReallifeGamemode.Server.Entities.Saves;
using ReallifeGamemode.Server.Models;
/**
* @overview Life of German Reallife - Managers LoadManager (LoadManager.cs)
* @author VegaZ
* @copyright (c) 2008 - 2018 Life of German
*/
namespace ReallifeGamemode.Server.Managers
{
public class LoadManager : Script
{
[ServerEvent(Event.ResourceStart)]
public void OnResourceStart()
{
using (var dbContext = new DatabaseContext())
{
foreach (SavedBlip b in dbContext.Blips)
{
if (b.Active == true)
{
NAPI.Blip.CreateBlip((uint)b.Sprite, new Vector3(b.PositionX, b.PositionY, b.PositionZ), b.Scale,
b.Color, b.Name, b.Alpha, b.DrawDistance, b.ShortRange, (short)b.Rotation, b.Dimension);
}
}
foreach (ServerVehicle veh in dbContext.ServerVehicles)
{
if (!veh.Active) continue;
Vehicle current = veh.Spawn();
TuningManager.ApplyTuningToServerVehicle(veh);
}
}
}
}
}