Files
reallife-gamemode/ReallifeGamemode.Server/Job/JobBase.cs
2019-09-16 23:16:01 +02:00

63 lines
1.6 KiB
C#

using GTANetworkAPI;
using ReallifeGamemode.Server.Entities;
using ReallifeGamemode.Server.Models;
using ReallifeGamemode.Server.Services;
using System.Collections.Generic;
using System.Linq;
using ReallifeGamemode.Server.Util;
using ReallifeGamemode.Server.Services;
namespace ReallifeGamemode.Server.Job
{
public abstract class JobBase : Script
{
public delegate void JobStartHandler(Client player);
public delegate void JobStopHandler(Client player);
public event JobStartHandler JobStart;
public event JobStopHandler JobStop;
private readonly List<Client> _inJob = new List<Client>();
public abstract int Id { get; }
public abstract string Name { get; }
public abstract bool NeedVehicleToStart { get; }
public void StartJob(Client player)
{
if (_inJob.Contains(player)) return;
_inJob.Add(player);
ChatService.SendMessage(player, $"~y~[JOB]~s~ Du hast deinen Job ~o~{this.Name}~s~ gestartet.");
CheckPointHandle.RemovePlayerHandlerFromList(player);
JobStart?.Invoke(player);
}
public void StopJob(Client player, bool quit = false)
{
if (!_inJob.Contains(player)) return;
_inJob.Remove(player);
if (quit)
{
ChatService.SendMessage(player, $"~y~[JOB]~s~ Du hast deinen Job ~o~{this.Name}~s~ beendet.");
}
JobStop?.Invoke(player);
}
public List<JobVehicle> GetJobVehicles()
{
using (var dbContext = new DatabaseContext())
{
return dbContext.JobVehicles.Where(j => j.JobId == Id).ToList();
}
}
public List<Client> GetUsersInJob() => _inJob;
}
}