Files
reallife-gamemode/ReallifeGamemode.Server/Managers/ShopManager.cs
2021-04-11 19:28:12 +02:00

87 lines
3.0 KiB
C#

using System.Collections.Generic;
using System.Linq;
using GTANetworkAPI;
using ReallifeGamemode.Database.Entities.Saves;
using ReallifeGamemode.Database.Models;
using ReallifeGamemode.Server.Shop.Clothing;
using ReallifeGamemode.Server.Shop.SevenEleven;
using ReallifeGamemode.Server.Shop.Friseur;
namespace ReallifeGamemode.Server.Managers
{
public class ShopManager
{
public static List<ClotheShop> clotheStores = new List<ClotheShop>();
public static List<ItemShop> itemShops = new List<ItemShop>();
public static List<Friseur> FriseurStores = new List<Friseur>();
public static List<AmmunationPoint> Ammunations = new List<Ammunation>();
public static void LoadClotheShops()
{
using (var dbContext = new DatabaseContext())
{
List<SavedBlip> discount = dbContext.Blips.ToList().FindAll(s => s.Name == "Binco" || s.Name == "Discount Store");
List<SavedBlip> midclass = dbContext.Blips.ToList().FindAll(s => s.Name == "Suburban");
List<SavedBlip> luxury = dbContext.Blips.ToList().FindAll(s => s.Name == "Ponsonbys");
foreach (var store in discount)
{
Vector3 pos = new Vector3(store.PositionX, store.PositionY, store.PositionZ);
ClotheShop newShop = new ClotheShop(1, pos);
clotheStores.Add(newShop);
NAPI.Util.ConsoleOutput($"Loading ClotheShop {store.Name}");
}
foreach (var store in midclass)
{
Vector3 pos = new Vector3(store.PositionX, store.PositionY, store.PositionZ);
ClotheShop newShop = new ClotheShop(2, pos);
clotheStores.Add(newShop);
NAPI.Util.ConsoleOutput($"Loading ClotheShop {store.Name}");
}
foreach (var store in luxury)
{
Vector3 pos = new Vector3(store.PositionX, store.PositionY, store.PositionZ);
ClotheShop newShop = new ClotheShop(3, pos);
clotheStores.Add(newShop);
NAPI.Util.ConsoleOutput($"Loading ClotheShop {store.Name}");
}
}
}
public static void LoadItemShops()
{
using (var dbContext = new DatabaseContext())
{
int id = 0;
List<SavedBlip> shops = dbContext.Blips.ToList().FindAll(s => s.Name == "24/7");
foreach (var store in shops)
{
Vector3 pos = new Vector3(store.PositionX, store.PositionY, store.PositionZ);
ItemShop newShop = new ItemShop(pos, id);
itemShops.Add(newShop);
id++;
}
NAPI.Util.ConsoleOutput($"Loaded {itemShops.Count}x 24/7");
}
}
public static void LoadFriseur()
{
using (var dbContext = new DatabaseContext())
{
List<SavedBlip> friseur = dbContext.Blips.ToList().FindAll(s => s.Name == "Friseur");
foreach (var store in friseur)
{
Vector3 pos = new Vector3(store.PositionX, store.PositionY, store.PositionZ);
Friseur newShop = new Friseur(10, pos);
FriseurStores.Add(newShop);
NAPI.Util.ConsoleOutput($"Loading Friseur {store.Name}");
}
}
}
}
}