Files
reallife-gamemode/ReallifeGamemode.Server/Inventory/Items/WeaponDealItem.cs
2020-05-10 22:54:18 +02:00

29 lines
843 B
C#

using GTANetworkAPI;
using ReallifeGamemode.Database.Entities;
using ReallifeGamemode.Server.Extensions;
using ReallifeGamemode.Server.Inventory.Interfaces;
namespace ReallifeGamemode.Server.Inventory.Items
{
public abstract class WeaponDealItem : IWeaponDealItem
{
public abstract int Id { get; }
public abstract string Name { get; }
public abstract string Description { get; }
public abstract int Gewicht { get; }
public abstract string Einheit { get; }
public abstract uint Object { get; }
public abstract int Price { get; }
public bool noTransfer(Player client, UserItem uItem, FactionVehicle fVeh)
{
if (!fVeh.GetOwners().Contains(client.GetUser().FactionId ?? 0))
return false;
if (fVeh.Model != VehicleHash.Burrito3)
return false;
return true;
}
}
}