63 lines
1.9 KiB
C#
63 lines
1.9 KiB
C#
using System;
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using GTANetworkAPI;
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using ReallifeGamemode.Database.Entities;
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using ReallifeGamemode.Server.Extensions;
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using ReallifeGamemode.Server.Inventory.Interfaces;
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using ReallifeGamemode.Server.Managers;
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using ReallifeGamemode.Server.Util;
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namespace ReallifeGamemode.Server.Inventory.Items
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{
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public abstract class ConsumableItem : IUsableItem
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{
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public abstract int HpAmount { get; }
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public abstract int Id { get; }
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public abstract string Name { get; }
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public abstract string Description { get; }
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public abstract int Gewicht { get; }
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public abstract string Einheit { get; }
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public abstract uint Object { get; }
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public abstract int Price { get; }
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public abstract float Cooldown { get; }
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public abstract void Consume(UserItem uItem);
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public bool Use(UserItem uItem)
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{
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User user = uItem.GetUser();
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if (user.Player == null || !user.Player.IsLoggedIn())
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return false;
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if (!HasCooldownElapsed(user))
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{
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DateTime time = InventoryManager.itemCooldown[user.Id];
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int timeUntillNextUse = (int)(time - DateTime.Now).TotalSeconds;
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uItem.GetUser().Player.TriggerEvent("Error", $"Versuche es nach {timeUntillNextUse} Sekunden erneut.");
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return false;
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}
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DateTime cooldown = DateTime.Now.AddMilliseconds(Cooldown);
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InventoryManager.itemCooldown.Add(user.Id, cooldown);
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Consume(uItem);
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return true;
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}
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private bool HasCooldownElapsed(User user)
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{
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if (user.Player == null || !user.Player.IsLoggedIn())
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return false;
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if (!InventoryManager.itemCooldown.ContainsKey(user.Id))
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return true;
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int timeRemaining = (int)(InventoryManager.itemCooldown[user.Id] - DateTime.Now).TotalSeconds;
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if (timeRemaining <= 0)
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InventoryManager.itemCooldown.Remove(user.Id);
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return timeRemaining <= 0;
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}
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}
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}
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