98 lines
2.6 KiB
JavaScript
98 lines
2.6 KiB
JavaScript
/**
|
|
* @overview Life of German Reallife - Gui Infobox infobox.js
|
|
* @author VegaZ
|
|
* @copyright (c) 2008 - 2018 Life of German
|
|
*/
|
|
|
|
var playerName;
|
|
var playerId;
|
|
var playerMoney;
|
|
var dutyMedics = 0;
|
|
|
|
var isDeath = false;
|
|
var deathTime;
|
|
var respawnTime;
|
|
var deathSeconds;
|
|
var fade;
|
|
|
|
mp.game.gameplay.setFadeOutAfterDeath(false);
|
|
|
|
mp.events.add("startDeathTimer", (isAdmin) => {
|
|
if (isDeath === false) {
|
|
isDeath = true;
|
|
if (isAdmin) {
|
|
mp.gui.chat.activate(true);
|
|
}
|
|
else {
|
|
mp.gui.chat.activate(false);
|
|
}
|
|
deathDate = new Date();
|
|
respawnTime = Math.floor(deathDate.getTime() / 1000 + 120);
|
|
fade = 255 - 120;
|
|
mp.game.graphics.requestStreamedTextureDict("Mptattoos", true);
|
|
}
|
|
});
|
|
|
|
mp.events.add("onPlayerRevived", () => {
|
|
isDeath = false;
|
|
mp.gui.chat.activate(true);
|
|
mp.game.gameplay.setFadeOutAfterDeath(false);
|
|
});
|
|
|
|
mp.events.add("respawnDeathPlayer", () => {
|
|
isDeath = false;
|
|
mp.gui.chat.activate(true);
|
|
mp.game.gameplay.setFadeOutAfterDeath(false);
|
|
mp.events.callRemote('RespawnPlayerAtHospital');
|
|
});
|
|
|
|
mp.events.add("updateDutyMedics", (count) => {
|
|
if (count == true)
|
|
{
|
|
dutyMedics++;
|
|
}
|
|
else
|
|
{
|
|
dutyMedics--;
|
|
}
|
|
});
|
|
|
|
|
|
|
|
mp.events.add("render", () => {
|
|
currentDate = new Date();
|
|
|
|
if (isDeath === true) {
|
|
|
|
var medicString;
|
|
if (dutyMedics > 0) {
|
|
medicString = "Derzeit sind ~g~" + dutyMedics + " Medics ~s~im Dienst ~c~und versuchen dich wiederzubeleben...";
|
|
} else {
|
|
medicString = "Derzeit sind ~r~keine Medics ~s~im Dienst."
|
|
}
|
|
|
|
deathSeconds = respawnTime - Math.floor(currentDate.getTime() / 1000);
|
|
var alpha = fade + (Math.floor((currentDate.getTime() / 1000) - (deathDate.getTime() / 1000)));
|
|
if (deathSeconds >= 0) {
|
|
mp.game.graphics.drawSprite("Mptattoos", "clearout", 0.625, 0.52, 0.1, 0.1, 0, 255, 255, 255, 236);
|
|
mp.game.graphics.drawText("Respawn in: ~y~" + deathSeconds, [0.5, 0.5],
|
|
{
|
|
font: 7,
|
|
color: [255, 255, 255, 255],
|
|
scale: [0.8, 0.8],
|
|
outline: true
|
|
})
|
|
mp.game.graphics.drawText(medicString, [0.5, 0.975],
|
|
{
|
|
font: 4,
|
|
color: [255, 255, 255, 255],
|
|
scale: [0.4, 0.4],
|
|
outline: true
|
|
})
|
|
mp.game.graphics.drawRect(0.5, 0.5, 1, 1, 0, 0, 0, alpha);
|
|
|
|
} else {
|
|
mp.events.call("respawnDeathPlayer");
|
|
}
|
|
}
|
|
}); |