/freeze was obselete and removed /unfreeze was obselete and removed /spectate was obselete and removed
188 lines
6.7 KiB
C#
188 lines
6.7 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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using ReallifeGamemode.Server.Extensions;
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using ReallifeGamemode.Server.Util;
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using ReallifeGamemode.Server.Services;
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using System.Linq;
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using GTANetworkAPI;
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using ReallifeGamemode.Database.Entities;
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using ReallifeGamemode.Database.Models;
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using ReallifeGamemode.Server.Managers;
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namespace ReallifeGamemode.Server.DrivingSchool
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{
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class PlaneSchool : Script
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{
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private static TextLabel informationLabel1;
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private static Marker marker1;
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private static ColShape _colShape1;
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public static Vector3 Position { get; }
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private readonly IReadOnlyCollection<Vector3> planeRoute = new List<Vector3>
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{
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new Vector3(-1114.39, -2333.09, 14.87),
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new Vector3(-1133.06, -2287.62, 14.89),
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new Vector3(-1185.63, -2303.45, 14.86),
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new Vector3(-1168.78, -2349.79, 14.88),
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new Vector3(-1118.74, -2340.85, 14.87),
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new Vector3(-1219.9, -2239.5, 14.87),
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new Vector3(-1355.84, -2245.06, 14.87),
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new Vector3(-1427.14, -2368.96, 14.87),
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new Vector3(-872.5, -1820.64, 172.57),
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new Vector3(786.55, 2309.85, 426.1),
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new Vector3(1261.85, 3950.07, 301.3),
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new Vector3(2133.83, 4803.55, 41.99),
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new Vector3(2134.13, 4782.7, 41.9),
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new Vector3(2098.9, 4792.94, 41.98),
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new Vector3(-869.77, -1424.05, 133),
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}.AsReadOnly();
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private readonly IReadOnlyCollection<Vector3> planeRouteEnd = new List<Vector3>
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{
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new Vector3(-1164.29, -2351.52, 14.88),
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}.AsReadOnly();
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public static void Setup()
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{
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informationLabel1 = NAPI.TextLabel.CreateTextLabel("Flugschule\n~y~Flugschein ~s~- $~g~5000", new Vector3(-1083.96, -2476.96, 14.07), 20.0f, 1.3f, 0, new Color(255, 255, 255));
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marker1 = NAPI.Marker.CreateMarker(MarkerType.VerticalCylinder, new Vector3(-1083.96, -2476.96, 13.07), new Vector3(), new Vector3(), 1f, new Color(255, 255, 255));
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_colShape1 = NAPI.ColShape.CreateSphereColShape(new Vector3(-1083.96, -2476.96, 14.07), 3f);
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_colShape1.OnEntityEnterColShape += EntityEnterBusinessColShape;
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_colShape1.OnEntityExitColShape += EntityExitBusinessColShape;
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NAPI.Blip.CreateBlip(90, new Vector3(-1083.96, -2476.96, 14.07), 1.0f, 4, "Flugschule", shortRange: true);
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}
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private static void EntityEnterBusinessColShape(ColShape colShape, Player client)
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{
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if (client.IsInVehicle || !client.IsLoggedIn()) return;
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client.TriggerEvent("planeSchoolMenu");
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}
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private static void EntityExitBusinessColShape(ColShape colShape, Player client)
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{
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client.TriggerEvent("removeplaneSchoolMenu");
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}
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[RemoteEvent("startplaneSchool")]
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public void StartplaneSchool(Player client)
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{
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User user = client.GetUser();
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if (user.FlyingLicensePlane || client.HasData("ActiveSchool"))
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return;
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if (user.Handmoney < 5000)
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{
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client.SendNotification("~r~Du brauchst ~g~$5000~r~ auf der Hand um die Prüfung zu starten.", true);
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return;
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}
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using (var dbContext = new DatabaseContext())
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{
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User payer = client.GetUser(dbContext);
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payer.Handmoney -= 5000;
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client.TriggerEvent("SERVER:SET_HANDMONEY", payer.Handmoney);
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dbContext.SaveChanges();
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}
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client.SetData("ActiveSchool", 1);
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client.TriggerEvent("renderTextOnScreen", "Du hast die Flugscheinprüfung gestartet. Steige nun in eines der Flugzeuge ein.");
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client.TriggerEvent("waitPlayerEntersVehicle1");
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}
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[RemoteEvent("timerCheckVehicle1")]
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public void TimerCheckVehicle1(Player user)
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{
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Vehicle veh = user.Vehicle;
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if (veh.GetServerVehicle() is SchoolVehicle schoolVehicle)
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{
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if (schoolVehicle.SchoolId == 1)
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{
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user.TriggerEvent("renderTextOnScreen", "Fahren Sie langsam und sicher zur Roten Markierung.");
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user.TriggerEvent("stopTimer");
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CheckPointHandle.StartCheckPointRoute(user, planeRoute, 0, 6, 12, "planeSchoolEvent");
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}
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}
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}
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[RemoteEvent("planeSchoolEventEnd")]
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public void planeSchoolEventEnd(Player user, int checkpoint)
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{
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Vehicle veh = user.Vehicle;
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user.WarpOutOfVehicle();
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ServerVehicle sVeh = VehicleManager.GetServerVehicleFromVehicle(veh);
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VehicleStreaming.SetEngineState(veh, false);
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VehicleStreaming.SetLockStatus(veh, false);
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NAPI.Entity.SetEntityVelocity(veh.Handle, new Vector3(0, 0, 0));
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veh.Position = sVeh.Position;
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veh.Rotation = new Vector3(0, 0, sVeh.Heading);
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user.TriggerEvent("renderTextOnScreen", "Du hast deinen Flugschein bestanden!");
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using (var dbContext = new DatabaseContext())
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{
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User drivingUser = user.GetUser(dbContext);
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drivingUser.FlyingLicensePlane = true;
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dbContext.SaveChanges();
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}
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user.ResetData("ActiveSchool");
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user.Position = new Vector3(-1083.96, -2476.96, 13.07);
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}
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[RemoteEvent("planeSchoolEvent")]
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public void planeSchoolEvent(Player user, int checkpoint)
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{
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switch (checkpoint)
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{
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case 0:
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user.TriggerEvent("renderTextOnScreen", "Achten Sie darauf dass Sie mittig durch jeder Markierung fahren/fliegen.");
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break;
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case 2:
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user.TriggerEvent("renderTextOnScreen", "Falls Sie aus dem Flugzeug aussteigen sind Sie aus der Prüfung durchgefallen.");
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break;
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case 3:
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user.TriggerEvent("renderTextOnScreen", "Achten Sie darauf dass Sie nicht stark abbremsen in der Luft sonst geht der Motor aus.");
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break;
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case 4:
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user.TriggerEvent("renderTextOnScreen", "Falls Sie eine Landung durchführen fliegen Sie mit max. 150km/h.");
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break;
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case 5:
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user.TriggerEvent("renderTextOnScreen", "Der Pfeil auf dem gelben Punkt zeigt ihnen ob Sie über oder unter dem Punkt seid.");
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break;
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case 6:
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user.TriggerEvent("renderTextOnScreen", "Beschleunige nun auf mind. 80km/h um abzuheben.");
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break;
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case 13:
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user.TriggerEvent("renderTextOnScreen", "Beschleunige nun auf mind. 80km/h um abzuheben.");
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break;
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case 7:
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user.TriggerEvent("renderTextOnScreen", "Sobald Sie sicher in der Luft sind drücken Sie 'G' um ihr Fahrwerk einzufahren.");
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break;
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case 10:
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user.TriggerEvent("renderTextOnScreen", "Setze zum landeflug an. Drücke 'G' um ihr Fahrwerk auszufahren.");
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break;
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case 14:
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user.TriggerEvent("renderTextOnScreen", "Setze zum landeflug an. Drücke 'G' um ihr Fahrwerk auszufahren.");
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CheckPointHandle.StartCheckPointRoute(user, planeRouteEnd, 5000, 6, 12, "planeSchoolEventEnd");
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break;
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}
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}
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}
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}
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