29 lines
782 B
C#
29 lines
782 B
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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using GTANetworkAPI;
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using ReallifeGamemode.Database.Entities;
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using ReallifeGamemode.Database.Models;
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namespace ReallifeGamemode.Server.Inventory.Items
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{
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internal class Bier : ConsumableItem
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{
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public override int Id => 102;
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public override string Name => "Bier";
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public override string Description => "Ein Kolben";
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public override int Gewicht => 500;
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public override string Einheit => "g";
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public override int HpAmount => 10;
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public override uint Object => 2240524752;
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public override int Price => 50;
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public override float Cooldown => 1000;
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public override void Consume(Player player, User user, DatabaseContext databaseContext)
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{
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//nothing
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}
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}
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}
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