Files
reallife-gamemode/ReallifeGamemode.Server/Extensions/ClientExtension.cs
2021-04-11 02:10:27 +02:00

423 lines
12 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using GTANetworkAPI;
using Microsoft.EntityFrameworkCore;
using Newtonsoft.Json;
using ReallifeGamemode.Database.Entities;
using ReallifeGamemode.Database.Models;
using ReallifeGamemode.Server.Admin;
using ReallifeGamemode.Server.Managers;
using ReallifeGamemode.Server.Services;
using ReallifeGamemode.Server.Types;
using ReallifeGamemode.Server.Util;
/**
* @overview Life of German Reallife - Player Extension (PlayerExtension.cs)
* @author hydrant, Siga, aviate
* @copyright (c) 2008 - 2018 Life of German
*/
namespace ReallifeGamemode.Server.Extensions
{
public static class PlayerExtension
{
/// <summary>
/// Gibt das User-Objekt eines Player's zurück.
/// Gibt nichts zurück, wenn der Player nicht eingeloggt ist
/// </summary>
/// <param name="client">Der Player, dessen User man bekommen möchte</param>
/// <param name="context">Ein eventuell vorhandener Datenbank-Context, falls man Änderungen in der Datenbank vornehmen will</param>
/// <returns></returns>
public static User GetUser(this Player client, DatabaseContext context = null)
{
context = context ?? new DatabaseContext();
if (!client.IsLoggedIn()) return null;
return context
.Users
.Include(u => u.Faction)
.ThenInclude(f => f.BankAccount)
.Include(u => u.FactionRank)
.Include(u => u.Group)
.Include(u => u.House)
.Include(u => u.BankAccount)
.Where(u => u.Name == client.Name)
.FirstOrDefault();
}
public static Character GetCharacter(this User user, DatabaseContext context = null)
{
if (context == null)
{
using (context = new DatabaseContext())
{
return context.Characters.FirstOrDefault(u => u.Id == user.CharacterId);
}
}
else
{
return context.Characters.FirstOrDefault(u => u.Id == user.CharacterId);
}
}
public static void SafeTeleport(this Player player, Vector3 position, float heading = 0, bool spawn = false)
{
AntiCheat.NoTpAntiCheatForPlayer(player.Name);
if (spawn)
{
NAPI.Player.SpawnPlayer(player, position, heading);
}
else
{
player.Position = position;
player.Heading = heading;
}
}
public static void SetJailTime(this User user, bool killed)
{
if (user == null)
{
return;
}
int time = 26 * user.Wanteds;
if (killed)
{
time *= 2;
}
user.Wanteds = 0;
user.JailTime = time;
}
public static void AnnouncePlayerJailedIn(this User user)
{
if (user == null)
{
return;
}
string message = user.Name + " wurde ins Gefängnis geliefert";
ChatService.HQMessage(message);
}
/// <summary>
/// Gibt zurück, ob ein Player eingeloggt ist
/// </summary>
/// <param name="player">Der Player, dessen Login-Status man bekommen möchte</param>
/// <returns></returns>
public static bool IsLoggedIn(this Player player)
{
if (player == null)
{
return false;
}
return player.HasData("isLoggedIn") ? player.GetData<bool>("isLoggedIn") : false;
}
public static bool IsDuty(this Player player)
{
return player.GetServerData("duty", false);
}
public static bool IsAlive(this Player player)
{
return !player.HasData("isDead") || player.GetData<bool>("isDead") == false;
}
public static T GetServerData<T>(this Player player, string key, T defaultValue = default)
{
if (player == null)
{
return default;
}
key += "data_";
if (!player.HasData(key)) return defaultValue;
return JsonConvert.DeserializeObject<T>(player.GetData<dynamic>(key));
}
public static void SetServerData(this Player player, string key, object value)
{
if (player == null)
{
return;
}
key += "data_";
player.SetData(key, JsonConvert.SerializeObject(value));
}
public static bool IsAdminDuty(this Player player)
{
return player.HasData("Adminduty") ? player.GetData<bool>("Adminduty") : false;
}
public static Vector3 GetPositionFromPlayer(Player player, float distance, int offset = 0)
{
var pos = player.Position;
var a = player.Heading + offset;
var rad = a * Math.PI / 180;
var newpos = new Vector3(pos.X + (distance * Math.Sin(-rad)),
pos.Y + (distance * Math.Cos(-rad)),
pos.Z);
return newpos;
}
internal static T GetData<T>(this User user, string key, T nullValue)
{
return user.Player.GetServerData(key, nullValue);
}
internal static T GetData<T>(this User user, string key) => user.GetData<T>(key, default);
internal static void SetData(this User user, string key, object value)
{
user.Player.SetServerData(key, value);
}
internal static void GiveWanteds(this User user, Player cop, int amount, string reason)
{
if (user.Wanteds + amount > 50)
{
ChatService.ErrorMessage(cop, "Die Wanteds dürfen ein Limit von 50 nicht überschreiten");
return;
}
int newWanteds = user.Wanteds + amount;
using (var dbContext = new DatabaseContext())
{
User dbUser = dbContext.Users.Where(u => u.Id == user.Id).FirstOrDefault();
dbUser.Wanteds = newWanteds;
dbUser.SetBlipAndNametagColor();
dbContext.SaveChanges();
}
ChatService.SendMessage(user.Player, "!{#FF614A}Du hast ein Verbrechen begangen: " + reason + "" + (cop != null ? " | Gemeldet von: " + cop.Name + "." : ""));
ChatService.SendMessage(user.Player, " !{#FFFF00}Fahndungslevel:~s~ " + newWanteds);
foreach (var copPlayer in NAPI.Pools.GetAllPlayers())
{
if (copPlayer == null)
{
continue;
}
User copUser = copPlayer.GetUser();
if (copUser == null)
{
continue;
}
if (cop != null && (copUser.FactionId == 1 || copUser.FactionId == 3))
{
ChatService.SendMessage(copPlayer, "!{#8181E9}HQ: Straftat gemeldet von " + cop.Name + " mit Fahndungslevel " + amount + ". Straftäter: " + user.Name + ".");
ChatService.SendMessage(copPlayer, "!{#8181E9}HQ: Grund: " + reason + ".");
ChatService.SendMessage(copPlayer, "!{#8181E9}HQ: Der Straftäter: " + user.Name + " wird nun mit Fahndungslevel " + newWanteds + " gesucht.");
}
else if ((copUser.FactionId == 1 || copUser.FactionId == 3) && cop == null)
{
ChatService.SendMessage(copPlayer, "!{#8181E9}HQ: " + user.Name + " hat eine Straftat begangen. Grund: " + reason + ".");
ChatService.SendMessage(copPlayer, "!{#8181E9}HQ: Der Straftäter: " + user.Name + " wird nun mit Fahndungslevel " + newWanteds + " gesucht.");
}
}
}
public static FactionRank GetFactionRank(this User user)
{
using (var dbContext = new DatabaseContext())
{
FactionRank toReturn = dbContext.FactionRanks.FirstOrDefault(fR => fR.Id == user.FactionRankId);
if (toReturn == null)
{
toReturn = dbContext.FactionRanks.OrderBy(f => f.Order).FirstOrDefault(f => f.FactionId == user.FactionId);
}
if (toReturn == null)
{
toReturn = new FactionRank
{
RankName = "Rang-Fehler"
};
}
return toReturn;
}
}
public static void BanPlayer(this User user, Player admin, string reason, int mins)
{
using (var banUserContext = new DatabaseContext())
{
int unixTimestamp = (int)(DateTime.UtcNow.Subtract(new DateTime(1970, 1, 1))).TotalSeconds;
Ban banUser;
if (mins == 0)
{
ChatService.Broadcast("!{#FF4040}[BAN] " + user.Name + " wurde von " + admin.Name + " permanent gebannt. [" + reason + "]");
banUser = new Ban { UserId = user.Id, Reason = reason, BannedBy = admin.Name, Applied = unixTimestamp, UntilDateTime = unixTimestamp };
user.Player?.Kick();
mins--;
}
else
{
ChatService.Broadcast("!{#FF4040}[BAN] " + user.Name + " wurde von " + admin.Name + " für " + mins + " Minuten gebannt. [" + reason + "]");
banUser = new Ban { UserId = user.Id, Reason = reason, BannedBy = admin.Name, Applied = unixTimestamp, UntilDateTime = unixTimestamp + mins * 60 };
user.Player?.Kick();
}
banUserContext.Bans.Add(banUser);
banUserContext.SaveChanges();
var targetUser = banUserContext.Users.Where(u => u.Name == user.Name).FirstOrDefault();
targetUser.BanId = banUser.Id;
banUserContext.SaveChanges();
}
}
public static void UnbanPlayer(this User user)
{
using (var unbanUser = new DatabaseContext())
{
var targetUser = unbanUser.Users.Where(u => u.Id == user.Id).FirstOrDefault();
targetUser.BanId = null;
unbanUser.SaveChanges();
}
}
public static List<UserItem> GetItems(this User user)
{
using (var dbContext = new DatabaseContext())
{
return dbContext.UserItems.Where(u => u.UserId == user.Id).ToList();
}
}
public static bool IsAdmin(this User user, AdminLevel adminLevel)
{
if (user == null)
{
return false;
}
return user.AdminLevel >= adminLevel;
}
public static void SetBlipAndNametagColor(this User user)
{
if (user == null)
{
return;
}
int blipColor = 0;
int nameTagColor = 0;
Player player = user.Player;
bool duty = user.GetData<bool>("duty");
if (player.GetData<bool>("SAdminduty"))
{
blipColor = 30;
nameTagColor = -2;
}
else if (user.Wanteds > 0)
{
nameTagColor = -1;
blipColor = 64;
}
else if (user.FactionId != null)
{
if (user.FactionId > 3 || (user.FactionId >= 1 && user.FactionId <= 3 && duty))
{
nameTagColor = user.FactionId.Value;
}
switch (user.FactionId)
{
case 1 when duty:
blipColor = 38;
break;
case 2 when duty:
blipColor = 6;
break;
case 3 when duty:
blipColor = 63;
break;
case 4:
blipColor = 5;
break;
case 5:
break;
case 6:
break;
case 7:
blipColor = 52;
break;
case 8:
blipColor = 83;
break;
case 9:
blipColor = 25;
break;
}
}
user.Player.SetSharedData("nameTagColor", nameTagColor);
user.Player.SetSharedData("blipColor", blipColor);
}
public static void SetInFrontOf(this Player player, Entity entity)
{
player.TriggerEvent("SERVER:SetInFrontPosition", entity);
}
public static void CuffPlayer(this Player player, Player nearestCuffPlayer)
{
nearestCuffPlayer.SetInFrontOf(player);
nearestCuffPlayer.Heading = player.Heading;
if (!nearestCuffPlayer.HasAnimation("Cuffed"))
{
player.SyncAnimation("doArrest");
nearestCuffPlayer.SyncAnimation(new List<string>() { "getArrest", "Cuffed" });
nearestCuffPlayer.AddAttachment("handcuffs", false);
nearestCuffPlayer.RemoveAllWeapons();
}
else
{
nearestCuffPlayer.AddAttachment("handcuffs", true);
player.SyncAnimation("doUncuff");
nearestCuffPlayer.SyncAnimation("getUncuff");
PositionManager.cuffPoints.Remove(nearestCuffPlayer);
}
}
public static void ToggleSurrender(this Player player)
{
if (player.HasAnimation("hup"))
{
PositionManager.cuffPoints.Remove(player);
player.ClearAnimation();
return;
}
if (player.HasAnimation())
return;
player.SyncAnimation("hup");
if (player.GetUser().Wanteds > 0)
PositionManager.cuffPoints.Add(player);
}
}
}