Files
reallife-gamemode/Import/Bootstrapper.xml
Siga edf06f4478 RAGE Multiplayer 1.1.0-DP Update
/freeze was obselete and removed
/unfreeze was obselete and removed
/spectate was obselete and removed
2020-02-24 21:19:23 +01:00

225 lines
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XML

<?xml version="1.0"?>
<doc>
<assembly>
<name>Bootstrapper</name>
</assembly>
<members>
<member name="T:GTANetworkAPI.CancelEventArgs">
<summary>
Used to cancel events.
</summary>
</member>
<member name="F:GTANetworkAPI.Event.ResourceStart">
<summary>
Event has no parameters.
</summary>
</member>
<member name="F:GTANetworkAPI.Event.ResourceStop">
<summary>
Event has no parameters.
</summary>
</member>
<member name="F:GTANetworkAPI.Event.ResourceStartEx">
<summary>
Event Params: <see cref="T:System.String"/> resourceName
</summary>
</member>
<member name="F:GTANetworkAPI.Event.ResourceStopEx">
<summary>
Event Params: <see cref="T:System.String"/> resourceName
</summary>
</member>
<member name="F:GTANetworkAPI.Event.MapChange">
<summary>
Event Params: <see cref="T:System.String"/> mapName, <see cref="T:GTANetworkAPI.XmlGroup"/> map
</summary>
</member>
<member name="F:GTANetworkAPI.Event.ChatMessage">
<summary>
Event Params: <see cref="T:GTANetworkAPI.Client"/> client, <see cref="T:System.String"/> message
</summary>
</member>
<member name="F:GTANetworkAPI.Event.Update">
<summary>
Event has no parameters.
</summary>
</member>
<member name="F:GTANetworkAPI.Event.EntityCreated">
<summary>
Event Params: <see cref="T:GTANetworkAPI.Entity"/> entity
</summary>
</member>
<member name="F:GTANetworkAPI.Event.EntityDeleted">
<summary>
Event Params: <see cref="T:GTANetworkAPI.Entity"/> entity
</summary>
</member>
<member name="F:GTANetworkAPI.Event.EntityModelChange">
<summary>
Event Params: <see cref="T:GTANetworkAPI.NetHandle"/> entity, <see cref="T:System.UInt32"/> oldModel
</summary>
</member>
<member name="F:GTANetworkAPI.Event.PlayerConnected">
<summary>
Event Params: <see cref="T:GTANetworkAPI.Client"/> client
</summary>
</member>
<member name="F:GTANetworkAPI.Event.IncomingConnection">
<summary>
Event Params: <see cref="T:System.String"/> ip, <see cref="T:System.String"/> serial, <see cref="T:System.String"/> rgscName, <see cref="T:System.UInt64"/> rgscId, <see cref="T:GTANetworkAPI.CancelEventArgs"/> cancel
</summary>
</member>
<member name="F:GTANetworkAPI.Event.PlayerDisconnected">
<summary>
Event Params: <see cref="T:GTANetworkAPI.Client"/> client
</summary>
</member>
<member name="F:GTANetworkAPI.Event.PlayerSpawn">
<summary>
Event Params: <see cref="T:GTANetworkAPI.Client"/> client
</summary>
</member>
<member name="F:GTANetworkAPI.Event.PlayerDeath">
<summary>
Event Params: <see cref="T:GTANetworkAPI.Client"/> client, <see cref="T:GTANetworkAPI.Client"/> killer, <see cref="T:System.UInt32"/> reason
<para>Death reason can be of either <see cref="T:GTANetworkAPI.WeaponHash"/> or <see cref="T:GTANetworkAPI.DeathReason"/></para>
</summary>
</member>
<member name="F:GTANetworkAPI.Event.PlayerDamage">
<summary>
Event Params: <see cref="T:GTANetworkAPI.Client"/> client, <see cref="T:System.Single"/> healthLoss, <see cref="T:System.Single"/> armorLoss
</summary>
</member>
<member name="F:GTANetworkAPI.Event.PlayerPickup">
<summary>
Event Params: <see cref="T:GTANetworkAPI.Client"/> client, <see cref="T:GTANetworkAPI.Pickup"/> pickup
</summary>
</member>
<member name="F:GTANetworkAPI.Event.PlayerWeaponSwitch">
<summary>
Event Params: <see cref="T:GTANetworkAPI.Client"/> client, <see cref="T:GTANetworkAPI.WeaponHash"/> oldWeaponHash, <see cref="T:GTANetworkAPI.WeaponHash"/> newWeaponHash
</summary>
</member>
<member name="F:GTANetworkAPI.Event.PlayerDetonateStickies">
<summary>
Event Params: <see cref="T:GTANetworkAPI.Client"/> client
</summary>
</member>
<member name="F:GTANetworkAPI.Event.PlayerEnterCheckpoint">
<summary>
Event Params: <see cref="T:GTANetworkAPI.Checkpoint"/> checkpoint, <see cref="T:GTANetworkAPI.Client"/> client
</summary>
</member>
<member name="F:GTANetworkAPI.Event.PlayerExitCheckpoint">
<summary>
Event Params: <see cref="T:GTANetworkAPI.Checkpoint"/> checkpoint, <see cref="T:GTANetworkAPI.Client"/> client
</summary>
</member>
<member name="F:GTANetworkAPI.Event.PlayerEnterColshape">
<summary>
Event Params: <see cref="T:GTANetworkAPI.ColShape"/> colShape, <see cref="T:GTANetworkAPI.Client"/> client
</summary>
</member>
<member name="F:GTANetworkAPI.Event.PlayerExitColshape">
<summary>
Event Params: <see cref="T:GTANetworkAPI.ColShape"/> colShape, <see cref="T:GTANetworkAPI.Client"/> client
</summary>
</member>
<member name="F:GTANetworkAPI.Event.PlayerEnterVehicleAttempt">
<summary>
Event Params: <see cref="T:GTANetworkAPI.Client"/> client, <see cref="T:GTANetworkAPI.Vehicle"/> vehicle, <see cref="T:System.SByte"/> seatID
</summary>
</member>
<member name="F:GTANetworkAPI.Event.PlayerExitVehicleAttempt">
<summary>
Event Params: <see cref="T:GTANetworkAPI.Client"/> client, <see cref="T:GTANetworkAPI.Vehicle"/> vehicle
</summary>
</member>
<member name="F:GTANetworkAPI.Event.PlayerEnterVehicle">
<summary>
Event Params: <see cref="T:GTANetworkAPI.Client"/> client, <see cref="T:GTANetworkAPI.Vehicle"/> vehicle, <see cref="T:System.SByte"/> seatID
</summary>
</member>
<member name="F:GTANetworkAPI.Event.PlayerExitVehicle">
<summary>
Event Params: <see cref="T:GTANetworkAPI.Client"/> client, <see cref="T:GTANetworkAPI.Vehicle"/> vehicle
</summary>
</member>
<member name="F:GTANetworkAPI.Event.VehicleDamage">
<summary>
Event Params: <see cref="T:GTANetworkAPI.Vehicle"/> vehicle, <see cref="T:System.Single"/> bodyHealthLoss, <see cref="T:System.Single"/> engineHealthLoss
</summary>
</member>
<member name="F:GTANetworkAPI.Event.VehicleDeath">
<summary>
Event Params: <see cref="T:GTANetworkAPI.Vehicle"/> vehicle
</summary>
</member>
<member name="F:GTANetworkAPI.Event.VehicleHornToggle">
<summary>
Event Params: <see cref="T:GTANetworkAPI.Vehicle"/> vehicle
</summary>
</member>
<member name="F:GTANetworkAPI.Event.VehicleSirenToggle">
<summary>
Event Params: <see cref="T:GTANetworkAPI.Vehicle"/> vehicle, <see cref="T:System.Boolean"/> oldValue
</summary>
</member>
<member name="F:GTANetworkAPI.Event.VehicleDoorBreak">
<summary>
Event Params: <see cref="T:GTANetworkAPI.Vehicle"/> vehicle, <see cref="T:System.Int32"/> index
</summary>
</member>
<member name="F:GTANetworkAPI.Event.VehicleWindowSmash">
<summary>
Event Params: <see cref="T:GTANetworkAPI.Vehicle"/> vehicle, <see cref="T:System.Int32"/> index
</summary>
</member>
<member name="F:GTANetworkAPI.Event.VehicleTyreBurst">
<summary>
Event Params: <see cref="T:GTANetworkAPI.Vehicle"/> vehicle, <see cref="T:System.Int32"/> index
</summary>
</member>
<member name="F:GTANetworkAPI.Event.VehicleTrailerChange">
<summary>
Event Params: <see cref="T:GTANetworkAPI.Vehicle"/> vehicle, <see cref="T:GTANetworkAPI.Vehicle"/> trailer
</summary>
</member>
<member name="F:GTANetworkAPI.Event.FirstChanceException">
<summary>
<para>Occurs when an exception is thrown in managed code, before the runtime searches
the call stack for an exception handler in the application domain.</para>
<para>Event Params: <see cref="T:System.Exception"/> exception</para>
</summary>
</member>
<member name="F:GTANetworkAPI.Event.UnhandledException">
<summary>
Occurs when an exception is not caught.
Event Params: <see cref="T:System.Exception"/> exception
</summary>
</member>
<member name="F:GTANetworkAPI.Event.Invalid">
<summary>
An invalid event for internal usage
</summary>
</member>
<member name="M:GTANetworkAPI.Entity.op_Equality(GTANetworkAPI.Entity,GTANetworkAPI.Entity)">
public static bool operator ==(Entity left, Entity right) => left?.Value == right?.Value;
public static bool operator !=(Entity left, Entity right) => left?.Value != right?.Value;
</member>
<member name="M:GTANetworkMethods.ClientEvent.TriggerClientEventInRange(GTANetworkAPI.Vector3,System.Single,System.String,System.Object[])">
GTANetworkInternals.RemoteEventResponseHandler.Push((int)player.Value, requestId, callback.Method, callback.Target);
</member>
<member name="M:GTANetworkMethods.IPlayer.SetPlayerEyeColor(GTANetworkAPI.Client,System.Byte)">
void SetPlayerDefaultClothes(Client player);
</member>
<member name="M:GTANetworkMethods.Task.Run(System.Action,System.Int64)">
<summary>
Runs thread-safe API code on main thread.
</summary>
<param name="task"></param>
<param name="delayTime">should be in ms (milliseconds)</param>
</member>
</members>
</doc>