/freeze was obselete and removed /unfreeze was obselete and removed /spectate was obselete and removed
45 lines
1.2 KiB
C#
45 lines
1.2 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using GTANetworkAPI;
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using Newtonsoft.Json;
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using ReallifeGamemode.Database.Entities;
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using ReallifeGamemode.Database.Models;
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using ReallifeGamemode.Server.Inventory.Interfaces;
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using ReallifeGamemode.Server.Managers;
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namespace ReallifeGamemode.Server.Shop.SevenEleven
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{
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public class ItemShop
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{
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public Vector3 vector3;
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public int id;
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public List<ShopItem> shopItems = new List<ShopItem>();
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public ItemShop(Vector3 vector3, int id)
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{
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this.vector3 = vector3;
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this.id = id;
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}
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public void LoadItems()
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{
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using(var dbContext = new DatabaseContext())
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{
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shopItems = dbContext.ShopItems.ToList().FindAll(i => i.ShopId == id);
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}
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}
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public void LoadShopNUI(Player client)
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{
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List<ShopItem> itemList = shopItems.ToList().FindAll(s => s.Amount > 0);
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List<IItem> items = new List<IItem>();
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foreach(var item in itemList)
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{
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items.Add(InventoryManager.GetItemById(item.ItemId));
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}
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client.TriggerEvent("itemMenu:updateData", JsonConvert.SerializeObject(items.ToArray()));
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}
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}
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}
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