67 lines
1.9 KiB
C#
67 lines
1.9 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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using GTANetworkAPI;
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using Newtonsoft.Json;
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using reallife_gamemode.Server.Util;
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/**
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* @overview Life of German Reallife - Event Key (Key.cs)
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* @author VegaZ
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* @copyright (c) 2008 - 2018 Life of German
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*/
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namespace reallife_gamemode.Server.Events
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{
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public class Key : Script
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{
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[RemoteEvent("keyPress:I")]
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public void KeyPressI(Client player)
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{
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List<Client> players = NAPI.Pools.GetAllPlayers();
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List<ListPlayer> ListPlayers = new List<ListPlayer>();
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foreach(Client listPlayer in players)
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{
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var lPlayer = new ListPlayer();
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lPlayer.Id = listPlayer.Handle.Value;
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lPlayer.Name = listPlayer.Name;
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lPlayer.Ping = listPlayer.Ping;
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ListPlayers.Add(lPlayer);
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}
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player.TriggerEvent("fetchPlayerList", JsonConvert.SerializeObject(ListPlayers));
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}
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[RemoteEvent("keyPress:N")]
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public void KeyPressN(Client player)
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{
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if (NAPI.Player.IsPlayerInAnyVehicle(player))
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{
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bool engineStatus = NAPI.Vehicle.GetVehicleEngineStatus(player.Vehicle);
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if (engineStatus == false)
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{
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player.Vehicle.EngineStatus = true;
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}
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else
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{
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player.Vehicle.EngineStatus = false;
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}
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}
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}
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[RemoteEvent("keyPress:X")]
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public void KeyPressX(Client player)
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{
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if (NAPI.Player.IsPlayerInAnyVehicle(player))
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{
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if (player.Seatbelt == false)
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{
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player.Seatbelt = true;
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}
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else
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{
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player.Seatbelt = false;
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}
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}
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}
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}
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}
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