Files
reallife-gamemode/ReallifeGamemode.Database/Migrations/20200325200956_FactionVehiclesMultipleOwners.cs
2020-03-25 21:33:32 +01:00

56 lines
1.6 KiB
C#

using Microsoft.EntityFrameworkCore.Migrations;
namespace ReallifeGamemode.Database.Migrations
{
public partial class FactionVehiclesMultipleOwners : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.AddColumn<string>(
name: "Owners",
table: "ServerVehicles",
nullable: true);
migrationBuilder.Sql("UPDATE servervehicles SET Owners = CONCAT('[', FactionId, ']') WHERE FactionId IS NOT NULL");
migrationBuilder.DropForeignKey(
name: "FK_ServerVehicles_Factions_FactionId",
table: "ServerVehicles");
migrationBuilder.DropIndex(
name: "IX_ServerVehicles_FactionId",
table: "ServerVehicles");
migrationBuilder.DropColumn(
name: "FactionId",
table: "ServerVehicles");
}
protected override void Down(MigrationBuilder migrationBuilder)
{
migrationBuilder.DropColumn(
name: "Owners",
table: "ServerVehicles");
migrationBuilder.AddColumn<int>(
name: "FactionId",
table: "ServerVehicles",
nullable: true);
migrationBuilder.CreateIndex(
name: "IX_ServerVehicles_FactionId",
table: "ServerVehicles",
column: "FactionId");
migrationBuilder.AddForeignKey(
name: "FK_ServerVehicles_Factions_FactionId",
table: "ServerVehicles",
column: "FactionId",
principalTable: "Factions",
principalColumn: "Id",
onDelete: ReferentialAction.Restrict);
}
}
}