36 lines
1.1 KiB
C#
36 lines
1.1 KiB
C#
using System.Collections.Generic;
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using GTANetworkAPI;
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using ReallifeGamemode.Database.Entities;
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using ReallifeGamemode.Server.Extensions;
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using ReallifeGamemode.Server.Util;
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using ReallifeGamemode.Server.WeaponDeal;
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namespace ReallifeGamemode.Server.Events
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{
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public class EnterVehicle : Script
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{
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[ServerEvent(Event.PlayerEnterVehicle)]
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public void OnPlayerEnterVehicle(Player client, GTANetworkAPI.Vehicle vehicle, sbyte seat)
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{
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if (seat != 0)
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{
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return;
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}
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if (vehicle.HasMarkerBehind())
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vehicle.RemoveMarkerBehind();
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if (vehicle.GetServerVehicle() is FactionVehicle veh)
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{
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User u = client.GetUser();
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if (u.FactionId != null && (veh.GetOwners().Contains(u.FactionId.Value)) && (veh.Model == VehicleHash.Burrito3) && vehicle.HasData("weaponDeal") && vehicle.GetData<bool>("weaponDeal") == true)
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{
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List<Vector3> dealPoint = new List<Vector3>();
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dealPoint.Add(vehicle.GetData<Vector3>("weaponDealPoint"));
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CheckPointHandle.StartCheckPointRoute(client, dealPoint, 5000, 1, 7, "loadWeaponTransport");
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}
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}
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}
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}
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}
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