Files
reallife-gamemode/ReallifeGamemode.Server/Job/JobBase.cs
2020-05-10 19:19:53 +02:00

67 lines
1.9 KiB
C#

using System.Collections.Generic;
using System.Linq;
using GTANetworkAPI;
using ReallifeGamemode.Database.Entities;
using ReallifeGamemode.Database.Models;
using ReallifeGamemode.Server.Services;
namespace ReallifeGamemode.Server.Job
{
public abstract class JobBase : Script
{
public delegate void JobStartHandler(Player player);
public delegate void JobStopHandler(Player player);
public event JobStartHandler JobStart;
public event JobStopHandler JobStop;
private readonly List<Player> _inJob = new List<Player>();
private static readonly List<Player> jobPlayer = new List<Player>();
public abstract int Id { get; }
public abstract string Name { get; }
public abstract bool NeedVehicleToStart { get; }
public void StartJob(Player player)
{
if (_inJob.Contains(player)) return;
_inJob.Add(player);
jobPlayer.Add(player);
ChatService.SendMessage(player, $"~y~[JOB]~s~ Du hast deinen Job ~o~{this.Name}~s~ gestartet.");
JobStart?.Invoke(player);
}
public void StopJob(Player player, bool quit = false)
{
if (!_inJob.Contains(player)) return;
_inJob.Remove(player);
jobPlayer.Remove(player);
if (quit)
{
ChatService.SendMessage(player, $"~y~[JOB]~s~ Du hast deinen Job ~o~{this.Name}~s~ beendet.");
}
JobStop?.Invoke(player);
}
public List<JobVehicle> GetJobVehicles()
{
using (var dbContext = new DatabaseContext())
{
return dbContext.JobVehicles.Where(j => j.JobId == Id).ToList();
}
}
public static List<Player> GetPlayerInJob() => jobPlayer;
public List<Player> GetUsersInJob() => _inJob;
}
}