Files
reallife-gamemode/ReallifeGamemode.Server/Util/SmoothThrottle.cs
2020-05-10 19:19:53 +02:00

41 lines
1.5 KiB
C#

using GTANetworkAPI;
namespace ReallifeGamemode.Server.Util
{
public class SmoothThrottleAntiReverse : Script
{
[ServerEvent(Event.PlayerExitVehicle)]
public void SmoothThrottleExitEvent(Player player, Vehicle veh)
{
NAPI.ClientEvent.TriggerClientEvent(player, "SmoothThrottle_PlayerExitVehicle", veh);
}
[ServerEvent(Event.PlayerEnterVehicle)]
public void SmoothThrottleEnterEvent(Player player, Vehicle veh, sbyte seat)
{
NAPI.ClientEvent.TriggerClientEvent(player, "SmoothThrottle_PlayerEnterVehicle", veh, seat);
}
//You can call these to change settings on player if you want.
//Note that these are toggles, you only need to call them once.
//This disables/enables the smooth throttle
public static void SetSmoothThrottle(Player player, bool turnedOn)
{
NAPI.ClientEvent.TriggerClientEvent(player, "SmoothThrottle_SetSmoothThrottle", turnedOn);
}
//This disables/enables anti reverse
public static void SetAntiReverse(Player player, bool turnedOn)
{
NAPI.ClientEvent.TriggerClientEvent(player, "SmoothThrottle_SetAntiReverse", turnedOn);
}
//This disables/enables both
public static void SetSmoothThrottleAntiReverse(Player player, bool turnedOn)
{
NAPI.ClientEvent.TriggerClientEvent(player, "SmoothThrottle_SetGlobal", turnedOn);
}
}
}