Files
reallife-gamemode/Server/Entities/UserVehicle.cs

39 lines
1.2 KiB
C#

using GTANetworkAPI;
using reallife_gamemode.Server.Util;
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Text;
/**
* @overview Life of German Reallife - Entities UserVehicle (UserVehicle.cs)
* @author VegaZ, hydrant
* @copyright (c) 2008 - 2018 Life of German
*/
namespace reallife_gamemode.Server.Entities
{
public class UserVehicle
{
[Key]
[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
public int Id { get; set; }
[ForeignKey("User")]
public int UserId { get; set; }
public VehicleHash Model { get; set; }
public float PositionX { get; set; }
public float PositionY { get; set; }
public float PositionZ { get; set; }
public float Heading { get; set; }
[StringLength(8)]
public string NumberPlate { get; set; }
public byte Alpha { get; set; }
public byte PrimaryColor { get; set; }
public byte SecondaryColor { get; set; }
public bool Locked { get; set; }
public bool Engine { get; set; }
public byte Dimension { get; set; }
}
}