Files
reallife-gamemode/ReallifeGamemode.Server/Migrations/20190627162731_UserHouseReference.cs
2019-06-27 18:28:28 +02:00

54 lines
1.6 KiB
C#

using Microsoft.EntityFrameworkCore.Migrations;
namespace ReallifeGamemode.Migrations
{
public partial class UserHouseReference : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.DropIndex(
name: "IX_Houses_UserId",
table: "Houses");
migrationBuilder.CreateIndex(
name: "IX_Users_HouseId",
table: "Users",
column: "HouseId");
migrationBuilder.CreateIndex(
name: "IX_Houses_UserId",
table: "Houses",
column: "UserId");
migrationBuilder.AddForeignKey(
name: "FK_Users_Houses_HouseId",
table: "Users",
column: "HouseId",
principalTable: "Houses",
principalColumn: "Id",
onDelete: ReferentialAction.Restrict);
}
protected override void Down(MigrationBuilder migrationBuilder)
{
migrationBuilder.DropForeignKey(
name: "FK_Users_Houses_HouseId",
table: "Users");
migrationBuilder.DropIndex(
name: "IX_Users_HouseId",
table: "Users");
migrationBuilder.DropIndex(
name: "IX_Houses_UserId",
table: "Houses");
migrationBuilder.CreateIndex(
name: "IX_Houses_UserId",
table: "Houses",
column: "UserId",
unique: true);
}
}
}