Files
reallife-gamemode/ReallifeGamemode.Server/Managers/HouseManager.cs
2019-06-27 17:52:13 +02:00

85 lines
2.8 KiB
C#

using GTANetworkAPI;
using Microsoft.EntityFrameworkCore;
using ReallifeGamemode.Server.Entities;
using ReallifeGamemode.Server.Extensions;
using ReallifeGamemode.Server.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace ReallifeGamemode.Server.Managers
{
class HouseManager
{
private static readonly Dictionary<int, NetHandle> houseMarkers = new Dictionary<int, NetHandle>();
private static readonly Dictionary<int, NetHandle> houseLabels = new Dictionary<int, NetHandle>();
public static void LoadHouses()
{
using(var dbContext = new DatabaseContext())
{
foreach (House house in dbContext.Houses.Include(h => h.User))
{
LoadHouse(house);
}
}
}
public static House GetNearHouse(Vector3 position, DatabaseContext dbContext = null)
{
if(dbContext == null)
{
using (dbContext = new DatabaseContext())
{
return dbContext.Houses.Where(h => h.Position.DistanceTo(position) <= 5f).FirstOrDefault();
}
}
else
{
return dbContext.Houses.Where(h => h.Position.DistanceTo(position) <= 5f).FirstOrDefault();
}
}
public void AddHouse(string type, int price, Vector3 position)
{
using (var dbContext = new DatabaseContext())
{
var house = new House()
{
Price = price,
Type = type,
X = position.X,
Y = position.Y,
Z = position.Z
};
dbContext.Houses.Add(house);
dbContext.SaveChanges();
LoadHouse(house);
}
}
public static void LoadHouse(House house)
{
houseMarkers[house.Id] = NAPI.Marker.CreateMarker(MarkerType.VerticalCylinder, house.Position.Subtract(new Vector3(0, 0, 1.7)), new Vector3(), new Vector3(), 1.6f, new Color(255, 255, 255));
string text = $"~g~Zum Verkauf\n~s~{house.Type}\nPreis: ~y~{house.Price.ToMoneyString()}";
if(house.User != null)
{
text = $"{house.Type}\n~s~Besitzer: ~y~{house.User.Name}";
}
houseLabels[house.Id] = NAPI.TextLabel.CreateTextLabel(text, house.Position, 10f, 1f, 0, new Color(255, 255, 255));
}
public static void RemoveHouse(House house)
{
houseMarkers[house.Id].Entity<Marker>().Delete();
houseLabels[house.Id].Entity<TextLabel>().Delete();
houseMarkers.Remove(house.Id);
houseLabels.Remove(house.Id);
}
}
}