169 lines
5.7 KiB
C#
169 lines
5.7 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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using GTANetworkAPI;
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using ReallifeGamemode.Server.Entities;
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namespace ReallifeGamemode.Server.Managers
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{
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public class PositionManager : Script
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{
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public static List<DutyPoint> DutyPoints = new List<DutyPoint>();
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public static List<ColShape> DutyColShapes = new List<ColShape>();
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public static List<WeaponPoint> WeaponPoints = new List<WeaponPoint>();
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public static List<ColShape> WeaponColShapes = new List<ColShape>();
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public static List<JailReleasePoint> JailReleasePoints = new List<JailReleasePoint>();
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public static List<ColShape> JailReleaseColShapes = new List<ColShape>();
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public static List<ElevatorPoint> ElevatorPoints = new List<ElevatorPoint>();
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public static List<ColShape> ElevatorColShapes = new List<ColShape>();
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[ServerEvent(Event.ResourceStart)]
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public void OnResourceStart()
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{
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#region DutyPoints
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DutyPoint dutyPointLSPD = new DutyPoint()
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{
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Position = new Vector3(458.24, -990.86, 30.68),
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FactionId = 1
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};
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DutyPoint dutyPointFIB = new DutyPoint()
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{
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Position = new Vector3(109.5706, -745.2126, 242.1521),
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FactionId = 3
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};
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DutyPoint dutyPointLSED = new DutyPoint()
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{
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Position = new Vector3(1152.181, -1527.95, 34.8434),
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FactionId = 2
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};
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DutyPoints.Add(dutyPointLSPD);
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DutyPoints.Add(dutyPointFIB);
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DutyPoints.Add(dutyPointLSED);
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foreach (DutyPoint d in DutyPoints)
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{
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NAPI.Marker.CreateMarker(1, new Vector3(d.Position.X, d.Position.Y, d.Position.Z - 2), new Vector3(d.Position.X, d.Position.Y, d.Position.Z + 1),
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new Vector3(0, 0, 0), 3, new Color(255, 255, 255, 50), false, 0);
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NAPI.TextLabel.CreateTextLabel("Stempeluhr - Dr\u00fccke ~y~E\n~s~Dienstkleidung - Dr\u00fccke ~y~K", d.Position, 7, 1, 0, new Color(255, 255, 255), false, 0);
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}
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#endregion
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#region WeaponPoints
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WeaponPoint weaponPointLSPD = new WeaponPoint()
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{
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Position = new Vector3(460.3162,-981.0168,30.68959),
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FactionId = 1
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};
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WeaponPoint weaponPointFIB = new WeaponPoint()
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{
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//Position = new Vector3(119.6835, -729.3273, 242.1519), old
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Position = new Vector3(143.5561,-762.7424,242.152),
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FactionId = 3
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};
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WeaponPoint weaponPointBallas = new WeaponPoint()
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{
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Position = new Vector3(1266.622, -1714.637, 54.65503),
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FactionId = 8
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};
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WeaponPoint weaponPointGrove = new WeaponPoint()
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{
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Position = new Vector3(129.8998, -1938.709, 20.61865),
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FactionId = 7
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};
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WeaponPoints.Add(weaponPointLSPD);
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WeaponPoints.Add(weaponPointFIB);
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WeaponPoints.Add(weaponPointBallas);
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WeaponPoints.Add(weaponPointGrove);
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foreach (WeaponPoint w in WeaponPoints)
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{
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NAPI.Marker.CreateMarker(1, new Vector3(w.Position.X, w.Position.Y, w.Position.Z - 2), new Vector3(w.Position.X, w.Position.Y, w.Position.Z + 1),
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new Vector3(0, 0, 0), 2, new Color(255, 255, 255, 50), false, 0);
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NAPI.TextLabel.CreateTextLabel("Waffenspind - Dr\u00fccke ~y~E", w.Position, 7, 1, 0, new Color(255, 255, 255), false, 0);
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}
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#endregion
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#region JailReleasePoints
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JailReleasePoint jailPointLSPD = new JailReleasePoint()
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{
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Position = new Vector3(459.5327, -988.8435, 24.91487)
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};
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JailReleasePoint jailPointFIB = new JailReleasePoint()
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{
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Position = new Vector3(119.6362,-727.6199,242.152)
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};
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JailReleasePoints.Add(jailPointLSPD);
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JailReleasePoints.Add(jailPointFIB);
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foreach (JailReleasePoint j in JailReleasePoints)
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{
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NAPI.Marker.CreateMarker(1, new Vector3(j.Position.X, j.Position.Y, j.Position.Z - 2), new Vector3(j.Position.X, j.Position.Y, j.Position.Z + 1),
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new Vector3(0, 0, 0), 1.5f, new Color(255, 255, 255, 50), false, 0);
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NAPI.TextLabel.CreateTextLabel("Gefängnis PC - Dr\u00fccke ~y~E", j.Position, 7, 1, 0, new Color(255, 255, 255), false, 0);
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}
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#endregion
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#region ElevetaorPoints
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ElevatorPoint FibElevatorPointEG = new ElevatorPoint()
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{
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Position = new Vector3(136.1958, -761.657, 242.152), //FBI oben
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FactionId = 3,
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Stage = "Büro"
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};
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ElevatorPoint FibElevatorPointIntern = new ElevatorPoint()
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{
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Position = new Vector3(136.1958, -761.7176, 45.75203), //FBI unten
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FactionId = 3,
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Stage = "EG"
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};
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ElevatorPoint FibElevatorPointGarage = new ElevatorPoint()
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{
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Position = new Vector3(124.2521, -741.3329, 33.13322), //FBI ganz ganz unten
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FactionId = 3,
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Stage = "Garage"
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};
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ElevatorPoints.Add(FibElevatorPointEG);
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ElevatorPoints.Add(FibElevatorPointIntern);
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ElevatorPoints.Add(FibElevatorPointGarage);
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foreach (ElevatorPoint j in ElevatorPoints)
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{
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NAPI.Marker.CreateMarker(1, new Vector3(j.Position.X, j.Position.Y, j.Position.Z - 2), new Vector3(j.Position.X, j.Position.Y, j.Position.Z + 1),
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new Vector3(0, 0, 0), 1.5f, new Color(255, 255, 255, 50), false, 0);
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NAPI.TextLabel.CreateTextLabel("Aufzug - Dr\u00fccke ~y~E", j.Position, 7, 1, 0, new Color(255, 255, 255), false, 0);
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}
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#endregion
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}
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}
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public class DutyPoint
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{
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public Vector3 Position { get; set; }
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public int FactionId { get; set; }
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}
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public class WeaponPoint
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{
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public Vector3 Position { get; set; }
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public int FactionId { get; set; }
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}
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public class JailReleasePoint
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{
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public Vector3 Position { get; set; }
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}
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public class ElevatorPoint
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{
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public Vector3 Position { get; set; }
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public int FactionId { get; set; }
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public string Stage { get; set; }
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}
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}
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